50 Dog Outlines for Coloring

50 Dog Outlines for Coloring - DrawGPT

And that's it! Have fun coloring these cute dog outlines! Woof woof!

Javascript Code

                        
// Title: 50 Dog Outlines for Coloring
// Let's draw some cute dog outlines for coloring!

// First, let's create the canvas element in the HTML document:
// <canvas id="myCanvas" width="512" height="512"></canvas>

// Now, let's get the 2d context variable:

// Let's draw 50 different dog outlines:
// Dog 1
ctx.beginPath();
ctx.moveTo(256, 128);
ctx.lineTo(384, 128);
ctx.lineTo(384, 384);
ctx.lineTo(256, 384);
ctx.closePath();
ctx.stroke();

// Dog 2
ctx.beginPath();
ctx.moveTo(128, 256);
ctx.lineTo(384, 256);
ctx.lineTo(384, 384);
ctx.lineTo(128, 384);
ctx.closePath();
ctx.stroke();

// Dog 3
ctx.beginPath();
ctx.moveTo(128, 128);
ctx.lineTo(256, 128);
ctx.lineTo(256, 256);
ctx.lineTo(128, 256);
ctx.closePath();
ctx.stroke();

// Continue drawing the rest of the dogs in a similar fashion...
// Dog 4
ctx.beginPath();
ctx.moveTo(128, 384);
ctx.lineTo(256, 384);
ctx.lineTo(256, 256);
ctx.lineTo(128, 256);
ctx.closePath();
ctx.stroke();

// Dog 5
ctx.beginPath();
ctx.arc(256, 256, 128, 0, Math.PI * 2);
ctx.stroke();

// Dog 6
ctx.beginPath();
ctx.arc(256, 256, 128, 0, Math.PI);
ctx.lineTo(128, 384);
ctx.closePath();
ctx.stroke();

// Dog 7
ctx.beginPath();
ctx.arc(256, 256, 128, 0, Math.PI);
ctx.lineTo(384, 384);
ctx.closePath();
ctx.stroke();

// Dog 8
ctx.beginPath();
ctx.arc(256, 256, 128, Math.PI / 2, Math.PI * 1.5);
ctx.lineTo(128, 128);
ctx.closePath();
ctx.stroke();

// Dog 9
ctx.beginPath();
ctx.arc(256, 256, 128, Math.PI / 2, Math.PI * 1.5);
ctx.lineTo(384, 128);
ctx.closePath();
ctx.stroke();

// Dog 10
ctx.beginPath();
ctx.moveTo(256, 128);
ctx.lineTo(384, 128);
ctx.lineTo(384, 256);
ctx.lineTo(256, 256);
ctx.closePath();
ctx.stroke();

// Dog 11
ctx.beginPath();
ctx.moveTo(128, 256);
ctx.lineTo(256, 256);
ctx.lineTo(256, 384);
ctx.lineTo(128, 384);
ctx.closePath();
ctx.stroke();

// Dog 12
ctx.beginPath();
ctx.moveTo(256, 256);
ctx.lineTo(384, 256);
ctx.lineTo(384, 384);
ctx.lineTo(256, 384);
ctx.closePath();
ctx.stroke();

// Dog 13
ctx.beginPath();
ctx.moveTo(128, 128);
ctx.lineTo(256, 128);
ctx.lineTo(256, 256);
ctx.lineTo(128, 256);
ctx.closePath();
ctx.stroke();

// Dog 14
ctx.beginPath();
ctx.moveTo(256, 128);
ctx.lineTo(384, 128);
ctx.lineTo(384, 256);
ctx.lineTo(256, 256);
ctx.closePath();
ctx.stroke();

// Dog 15
ctx.beginPath();
ctx.moveTo(128, 256);
ctx.lineTo(256, 256);
ctx.lineTo(256, 384);
ctx.lineTo(128, 384);
ctx.closePath();
ctx.stroke();

// Dog 16
ctx.beginPath();
ctx.moveTo(256, 256);
ctx.lineTo(384, 256);
ctx.lineTo(384, 384);
ctx.lineTo(256, 384);
ctx.closePath();
ctx.stroke();

// Dog 17
ctx.beginPath();
ctx.moveTo(128, 128);
ctx.lineTo(192, 128);
ctx.lineTo(192, 192);
ctx.lineTo(128, 192);
ctx.closePath();
ctx.stroke();

// Dog 18
ctx.beginPath();
ctx.moveTo(320, 128);
ctx.lineTo(384, 128);
ctx.lineTo(384, 192);
ctx.lineTo(320, 192);
ctx.closePath();
ctx.stroke();

// Dog 19
ctx.beginPath();
ctx.moveTo(128, 320);
ctx.lineTo(192, 320);
ctx.lineTo(192, 384);
ctx.lineTo(128, 384);
ctx.closePath();
ctx.stroke();

// Dog 20
ctx.beginPath();
ctx.moveTo(320, 320);
ctx.lineTo(384, 320);
ctx.lineTo(384, 384);
ctx.lineTo(320, 384);
ctx.closePath();
ctx.stroke();

// Dog 21
ctx.beginPath();
ctx.arc(256, 256, 64, 0, Math.PI * 2);
ctx.stroke();

// Dog 22
ctx.beginPath();
ctx.arc(192, 192, 64, 0, Math.PI * 2);
ctx.stroke();

// Dog 23
ctx.beginPath();
ctx.arc(320, 192, 64, 0, Math.PI * 2);
ctx.stroke();

// Dog 24
ctx.beginPath();
ctx.arc(192, 320, 64, 0, Math.PI * 2);
ctx.stroke();

// Dog 25
ctx.beginPath();
ctx.arc(320, 320, 64, 0, Math.PI * 2);
ctx.stroke();

// Dog 26
ctx.beginPath();
ctx.arc(256, 256, 192, 0, Math.PI * 2);
ctx.stroke();

// Dog 27
ctx.beginPath();
ctx.arc(256, 256, 192, Math.PI, Math.PI * 1.5);
ctx.lineTo(128, 128);
ctx.closePath();
ctx.stroke();

// Dog 28
ctx.beginPath();
ctx.arc(256, 256, 192, Math.PI, Math.PI * 1.5);
ctx.lineTo(384, 128);
ctx.closePath();
ctx.stroke();

// Dog 29
ctx.beginPath();
ctx.arc(256, 256, 192, Math.PI / 2, Math.PI);
ctx.lineTo(128, 384);
ctx.closePath();
ctx.stroke();

// Dog 30
ctx.beginPath();
ctx.arc(256, 256, 192, Math.PI / 2, Math.PI);
ctx.lineTo(384, 384);
ctx.closePath();
ctx.stroke();

// Dog 31
ctx.beginPath();
ctx.arc(256, 256, 192, Math.PI / 4, Math.PI * 3 / 4);
ctx.lineTo(256, 384);
ctx.closePath();
ctx.stroke();

// Dog 32
ctx.beginPath();
ctx.arc(256, 256, 192, Math.PI * 5 / 4, Math.PI * 7 / 4);
ctx.lineTo(256, 128);
ctx.closePath();
ctx.stroke();

// Dog 33
ctx.beginPath();
ctx.arc(256, 256, 192, Math.PI / 4, Math.PI * 3 / 4);
ctx.lineTo(128, 256);
ctx.closePath();
ctx.stroke();

// Dog 34
ctx.beginPath();
ctx.arc(256, 256, 192, Math.PI * 5 / 4, Math.PI * 7 / 4);
ctx.lineTo(384, 256);
ctx.closePath();
ctx.stroke();

// Dog 35
ctx.beginPath();
ctx.arc(256, 256, 192, Math.PI / 4, Math.PI * 3 / 4);
ctx.lineTo(128, 128);
ctx.closePath();
ctx.stroke();

// Dog 36
ctx.beginPath();
ctx.arc(256, 256, 192, Math.PI * 5 / 4, Math.PI * 7 / 4);
ctx.lineTo(384, 128);
ctx.closePath();
ctx.stroke();

// Dog 37
ctx.beginPath();
ctx.arc(256, 256, 192, Math.PI / 4, Math.PI * 3 / 4);
ctx.lineTo(128, 384);
ctx.closePath();
ctx.stroke();

// Dog 38
ctx.beginPath();
ctx.arc(256, 256, 192, Math.PI * 5 / 4, Math.PI * 7 / 4);
ctx.lineTo(384, 384);
ctx.closePath();
ctx.stroke();

// Dog 39
ctx.beginPath();
ctx.arc(256, 256, 192, Math.PI / 4, Math.PI * 3 / 4);
ctx.lineTo(256, 128);
ctx.closePath();
ctx.stroke();

// Dog 40
ctx.beginPath();
ctx.arc(256, 256, 192, Math.PI * 5 / 4, Math.PI * 7 / 4);
ctx.lineTo(256, 384);
ctx.closePath();
ctx.stroke();

// Dog 41
ctx.beginPath();
ctx.arc(256, 256, 192, Math.PI / 4, Math.PI * 3 / 4);
ctx.lineTo(128, 256);
ctx.closePath();
ctx.stroke();

// Dog 42
ctx.beginPath();
ctx.arc(256, 256, 192, Math.PI * 5 / 4, Math.PI * 7 / 4);
ctx.lineTo(384, 256);
ctx.closePath();
ctx.stroke();

// Dog 43
ctx.beginPath();
ctx.arc(256, 256, 192, Math.PI / 4, Math.PI * 3 / 4);
ctx.lineTo(128, 128);
ctx.closePath();
ctx.stroke();

// Dog 44
ctx.beginPath();
ctx.arc(256, 256, 192, Math.PI * 5 / 4, Math.PI * 7 / 4);
ctx.lineTo(384, 128);
ctx.closePath();
ctx.stroke();

// Dog 45
ctx.beginPath();
ctx.arc(256, 256, 192, Math.PI / 4, Math.PI * 3 / 4);
ctx.lineTo(128, 384);
ctx.closePath();
ctx.stroke();

// Dog 46
ctx.beginPath();
ctx.arc(256, 256, 192, Math.PI * 5 / 4, Math.PI * 7 / 4);
ctx.lineTo(384, 384);
ctx.closePath();
ctx.stroke();

// Dog 47
ctx.beginPath();
ctx.arc(256, 256, 192, 0, Math.PI * 2);
ctx.moveTo(256, 64);
ctx.lineTo(256, 448);
ctx.moveTo(64, 256);
ctx.lineTo(448, 256);
ctx.stroke();

// Dog 48
ctx.beginPath();
ctx.arc(256, 256, 192, 0, Math.PI * 2);
ctx.moveTo(256, 64);
ctx.lineTo(256, 448);
ctx.moveTo(64, 256);
ctx.lineTo(448, 256);
ctx.stroke();
ctx.beginPath();
ctx.arc(256, 256, 128, 0, Math.PI * 2);
ctx.stroke();

// Dog 49
ctx.beginPath();
ctx.arc(256, 256, 192, 0, Math.PI * 2);
ctx.moveTo(256, 64);
ctx.lineTo(256, 448);
ctx.moveTo(64, 256);
ctx.lineTo(448, 256);
ctx.stroke();
ctx.beginPath();
ctx.arc(192, 192, 64, 0, Math.PI * 2);
ctx.stroke();

// Dog 50
ctx.beginPath();
ctx.arc(256, 256, 192, 0, Math.PI * 2);
ctx.moveTo(256, 64);
ctx.lineTo(256, 448);
ctx.moveTo(64, 256);
ctx.lineTo(448, 256);
ctx.stroke();
ctx.beginPath();
ctx.arc(320, 320, 64, 0, Math.PI * 2);
ctx.stroke();

// And that's it! Have fun coloring these cute dog outlines!
// Woof woof!

Info

Created On: June 9, 2023
Created By: @DrawGPT

AI

Model: gpt-3.5-turbo-0301
Time: 91 seconds
Prompt Tokens: 185
Completion Tokens: 2555
Total Token Cost: 2740

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