// Fisherman Hauling in a Big Fish
// Creating the background
ctx.fillStyle = "#87CEEB"; // Setting the sky blue color
ctx.fillRect(0, 0, 512, 512); // Drawing the sky
ctx.fillStyle = "#F0E68C"; // Setting the sand color
ctx.fillRect(0, 350, 512, 162); // Drawing the sand
// Creating the fisherman
ctx.beginPath();
ctx.arc(400, 380, 30, 0, 2 * Math.PI); // Drawing the head
ctx.fillStyle = "#8B4513"; // Setting the beard color
ctx.fill();
ctx.beginPath();
ctx.moveTo(420, 410); // Drawing the body
ctx.lineTo(380, 410); // Drawing the body
ctx.lineTo(380, 450); // Drawing the leg
ctx.lineTo(420, 450); // Drawing the leg
ctx.closePath();
ctx.fillStyle = "#8B4513"; // Setting the body color
ctx.fill();
ctx.beginPath();
ctx.arc(400, 380, 5, 0, 2 * Math.PI); // Drawing the eye
ctx.fillStyle = "#000000"; // Setting the eye color
ctx.fill();
// Creating the fishing rod
ctx.beginPath();
ctx.moveTo(420, 410); // Starting point of the fishing rod
ctx.lineTo(450, 380); // Drawing the fishing rod
ctx.lineWidth = 3; // Setting the line width of the fishing rod
ctx.strokeStyle = "#000000"; // Setting the color of the fishing rod
ctx.stroke();
// Creating the big fish
ctx.beginPath();
ctx.moveTo(100, 350); // Starting point of the fish
ctx.quadraticCurveTo(150, 250, 200, 350); // Drawing the body of the fish
ctx.quadraticCurveTo(250, 450, 300, 350); // Drawing the tail of the fish
ctx.quadraticCurveTo(250, 300, 200, 250); // Drawing the upper part of the fish
ctx.quadraticCurveTo(150, 300, 100, 250); // Drawing the lower part of the fish
ctx.closePath();
ctx.fillStyle = "#FF4500"; // Setting the color of the fish
ctx.fill();
// Adding details to the fish
ctx.beginPath();
ctx.arc(150, 350, 10, 0, 2 * Math.PI); // Drawing the eye of the fish
ctx.fillStyle = "#000000"; // Setting the eye color
ctx.fill();
ctx.beginPath();
ctx.arc(250, 350, 10, 0, 2 * Math.PI); // Drawing the eye of the fish
ctx.fillStyle = "#000000"; // Setting the eye color
ctx.fill();
// Adding the fishing line
ctx.beginPath();
ctx.moveTo(450, 380); // Starting point of the fishing line
ctx.lineTo(300, 350); // Drawing the fishing line
ctx.strokeStyle = "#000000"; // Setting the color of the fishing line
ctx.stroke();
// Adding some motion lines to the fish
ctx.beginPath();
ctx.moveTo(100, 350); // Starting point of the motion lines
ctx.lineTo(75, 325); // Drawing the motion lines
ctx.moveTo(100, 350); // Starting point of the motion lines
ctx.lineTo(75, 375); // Drawing the motion lines
ctx.moveTo(300, 350); // Starting point of the motion lines
ctx.lineTo(325, 325); // Drawing the motion lines
ctx.moveTo(300, 350); // Starting point of the motion lines
ctx.lineTo(325, 375); // Drawing the motion lines
ctx.lineWidth = 1; // Setting the line width of the motion lines
ctx.strokeStyle = "#000000"; // Setting the color of the motion lines
ctx.stroke();
// Adding some text
ctx.font = "bold 20px Arial"; // Setting the font style
ctx.fillStyle = "#000000"; // Setting the text color
ctx.fillText("Fisherman with a Beard", 20, 30); // Drawing the text
// That's one big catch!
ctx.fillText("Hauling in a Big Fish", 20, 60); // Drawing the text
// Time to reel it in!
ctx.fillText("Reeling in the catch...", 20, 90); // Drawing the text
// Fisherman: "This one's a whopper!"
ctx.fillText("Fisherman: 'This one's a whopper!'", 20, 120); // Drawing the text
// Fish: "I'm not going down without a fight!"
ctx.fillText("Fish: 'I'm not going down without a fight!'", 20, 150); // Drawing the text
// It's a battle of strength!
ctx.fillText("It's a battle of strength!", 20, 180); // Drawing the text
// Fisherman: "Almost there..."
ctx.fillText("Fisherman: 'Almost there...'", 20, 210); // Drawing the text
// Fish: "Not so fast!"
ctx.fillText("Fish: 'Not so fast!'", 20, 240); // Drawing the text
// Fisherman: "Gotcha!"
ctx.fillText("Fisherman: 'Gotcha!'", 20, 270); // Drawing the text
// Fish: "You win this time, human!"
ctx.fillText("Fish: 'You win this time, human!'", 20, 300); // Drawing the text
// This fisherman is a master of the sea!
ctx.fillText("This fisherman is a master of the sea!", 20, 330); // Drawing the text
// What a catch of the day!
ctx.fillText("What a catch of the day!", 20, 380); // Drawing the text
// The big fish tale!
ctx.fillText("The big fish tale!", 20, 410); // Drawing the text
// Fisherman: "I'm gonna need a bigger boat..."
ctx.fillText("Fisherman: 'I'm gonna need a bigger boat...'", 20, 440); // Drawing the text
// Fish: "Until we meet again, human!"
ctx.fillText("Fish: 'Until we meet again, human!'", 20, 470); // Drawing the text
// The end... or is it?
ctx.fillText("The end... or is it?", 20, 500); // Drawing the text
// Time to hang up the fishing rod and call it a day!
ctx.fillText("Time to hang up the fishing rod and call it a day!", 20, 530); // Drawing the text
// Once upon a time in a sea far, far away...
ctx.fillText("Once upon a time in a sea far, far away...", 20, 560); // Drawing the text
// All done, let's go fishing for some laughs!
ctx.fillText("All done, let's go fishing for some laughs!", 20, 590); // Drawing the text
// Why did the fisherman bring a ladder to the fishing tournament?
// Because he wanted to catch a "high"-er net worth!
// Haha, get it? "High"-er net worth? Okay, I'll stop now.
These are recent AI images made by the community! These may use any AI model including DALL-E 3, Flux, Stable Diffusion, GPT-4, o1, and more and may be anything from simple animated SVGs to PNGs.
DrawGPT is a an AI art generator that uses GPT-4, o1, o3, DALL-E 3, Gemini 2.0, Imagegen 3.0, Flux, Stable Diffusion, and Custom GPTs, ChatGPT, and other large language models to generate new images from text prompts.
This does not require access to premium AI model subscriptions, it is able to be used by anyone with an internet connection and tokens. This allows everyone to get access to the very best AI art generation technology.
Artificial intelligence may create strange or unusual images. It is being used to generated images for advertising, entertainment, gaming, marketing, and fun right now!
Because Draw GPT has access to do many models we assume the model providers have followed best practices when attributing or utilizing data and images in the training data.
Yes! You can use the images for commercial purposes! And so can Draw GPT.
DrawGPT can draw anything you can think of and more! Just type your text prompt in to the textbox exactly like ChatGPT and see what the AI gives you! Seriously, you can get GPT to draw just about anything for you that you can type in the box.
DrawGPT creates images in PNG, SVG, and Javascript format for download and use. This is different than other AI art projects that only create images in PNG format; being able to get a scene graph via Javascript draw commands is a unique feature of this project and getting any AI art in SVG vector format is unique to DrawGPT.
Many people use this to generate quick art for simple projects, video game assets, new business logos, and more. It is also used to generate images for advertising, entertainment, gaming, marketing, creating art for ads and blog posts with AI and fun.
Want to learn more about DrawGPT, the types of possible image renders, and how to use DrawGPT in your next project as a developer?
Check out our AI image generation API!
DrawGPT is runs on an AI that has never actually "seen" an image as embodied AI in its life!
This method of drawing images using raw code is not a great way to draw complex images with lots of structure. It may be able to make photograph quality artwork and professional illustrations with AI but it can fail when using certain types of typography.
Yes and no. Same same but different.
ChatGPT runs on the same model that this project uses, so this is like using ChatGPT to generate images, but it is a different instance of the model. This means that the AI is not precisly the same but it is the same quality AI, image generation AI, large language model, and overall AI art that ChatGPT is using and that Chat GPT can draw.
What is the difference? ChatGPT is specifically wired up to be conversational and track a conversation thread across multiple user prompts. Images in ChatGPT using DALL-E 3 are not saved to the Intenet and made available publicly.
In comparison DrawGPT does not remember things from prompt to prompt, each image is a unique image that does not reference any of the images or prompts previously supplied.
You can do what you want it's your party.
We humbly ask that you backlink to DrawGPT if you do use our images in any promotion or commercial ways, but it is not required.
At the moment all images & Javascript code generated by this tool under the CC0 License with outrageous added term that the license can be revoked or retroactively changed at any time without warning for any image.
Yes! You can use the images for commercial purposes! And so can DrawGPT.
Images & prompts may be made made public.
Depending on the situation the prompts themselves are stored internally for research purposes.
Employees at OpenAI and DrawGPT have access to any prompts you submit.
DO NOT SUBMIT PERSONAL INFORMATION.