// Tranquil Waves
// Creating a canvas with width 512 and height 512
// Getting the 2d context of the canvas
// Drawing the tranquil waves
ctx.fillStyle = '#87CEEB'; // Setting the fill color to light blue
ctx.fillRect(0, 0, 512, 512); // Filling the entire canvas
ctx.lineWidth = 2; // Setting the line width to 2
// Drawing the waves
ctx.beginPath();
ctx.moveTo(0, 256); // Starting point of the wave
ctx.quadraticCurveTo(128, 320, 256, 256); // Drawing the first curve
ctx.quadraticCurveTo(384, 192, 512, 256); // Drawing the second curve
ctx.lineTo(512, 512); // Drawing a line to the bottom right corner
ctx.lineTo(0, 512); // Drawing a line to the bottom left corner
ctx.closePath();
ctx.fillStyle = '#FFFFFF'; // Setting the fill color to white
ctx.fill(); // Filling the shape
// Adding some ripples to the waves
ctx.strokeStyle = '#87CEEB'; // Setting the stroke color to light blue
ctx.beginPath();
ctx.arc(128, 256, 32, 0, Math.PI * 2); // Drawing the first ripple
ctx.stroke();
ctx.beginPath();
ctx.arc(384, 256, 48, 0, Math.PI * 2); // Drawing the second ripple
ctx.stroke();
// Drawing a boat on the waves
ctx.fillStyle = '#FFD700'; // Setting the fill color to gold
ctx.beginPath();
ctx.moveTo(256, 256); // Starting point of the boat
ctx.lineTo(240, 320); // Drawing the left side of the boat
ctx.lineTo(272, 320); // Drawing the right side of the boat
ctx.closePath();
ctx.fill(); // Filling the boat shape
// Giving the boat a little flag
ctx.fillStyle = '#FF0000'; // Setting the fill color to red
ctx.beginPath();
ctx.moveTo(256, 256); // Starting point of the flag
ctx.lineTo(256, 224); // Drawing the flag pole
ctx.lineTo(272, 236); // Drawing the top part of the flag
ctx.lineTo(256, 248); // Drawing the bottom part of the flag
ctx.closePath();
ctx.fill(); // Filling the flag shape
// Adding a smiling sun in the sky
ctx.fillStyle = '#FFD700'; // Setting the fill color to gold
ctx.beginPath();
ctx.arc(448, 64, 32, 0, Math.PI * 2); // Drawing the sun
ctx.closePath();
ctx.fill(); // Filling the sun shape
// Drawing the sun's rays
ctx.strokeStyle = '#FFD700'; // Setting the stroke color to gold
ctx.beginPath();
ctx.moveTo(448, 32); // Starting point of the rays
ctx.lineTo(448, 96); // Drawing the first ray
ctx.moveTo(416, 64); // Starting point of the second ray
ctx.lineTo(480, 64); // Drawing the second ray
ctx.moveTo(432, 48); // Starting point of the third ray
ctx.lineTo(464, 80); // Drawing the third ray
ctx.moveTo(464, 48); // Starting point of the fourth ray
ctx.lineTo(432, 80); // Drawing the fourth ray
ctx.stroke(); // Drawing the rays
// Adding some birds in the sky
ctx.strokeStyle = '#000000'; // Setting the stroke color to black
ctx.lineWidth = 1; // Setting the line width to 1
// Drawing the first bird
ctx.beginPath();
ctx.moveTo(96, 96); // Starting point of the bird
ctx.lineTo(80, 80); // Drawing the left wing
ctx.lineTo(96, 64); // Drawing the body
ctx.lineTo(112, 80); // Drawing the right wing
ctx.closePath();
ctx.stroke(); // Drawing the bird
// Drawing the second bird
ctx.beginPath();
ctx.moveTo(160, 144); // Starting point of the bird
ctx.lineTo(144, 128); // Drawing the left wing
ctx.lineTo(160, 112); // Drawing the body
ctx.lineTo(176, 128); // Drawing the right wing
ctx.closePath();
ctx.stroke(); // Drawing the bird
// Drawing the third bird
ctx.beginPath();
ctx.moveTo(384, 96); // Starting point of the bird
ctx.lineTo(368, 80); // Drawing the left wing
ctx.lineTo(384, 64); // Drawing the body
ctx.lineTo(400, 80); // Drawing the right wing
ctx.closePath();
ctx.stroke(); // Drawing the bird
// Drawing the fourth bird
ctx.beginPath();
ctx.moveTo(448, 144); // Starting point of the bird
ctx.lineTo(432, 128); // Drawing the left wing
ctx.lineTo(448, 112); // Drawing the body
ctx.lineTo(464, 128); // Drawing the right wing
ctx.closePath();
ctx.stroke(); // Drawing the bird
// Adding some fish in the water
ctx.fillStyle = '#FF4500'; // Setting the fill color to orange
// Drawing the first fish
ctx.beginPath();
ctx.moveTo(64, 384); // Starting point of the fish
ctx.lineTo(80, 400); // Drawing the left fin
ctx.lineTo(80, 384); // Drawing the left side of the body
ctx.lineTo(112, 400); // Drawing the tail
ctx.lineTo(80, 416); // Drawing the right side of the body
ctx.lineTo(80, 400); // Drawing the right fin
ctx.closePath();
ctx.fill(); // Filling the fish shape
// Drawing the second fish
ctx.beginPath();
ctx.moveTo(320, 384); // Starting point of the fish
ctx.lineTo(336, 400); // Drawing the left fin
ctx.lineTo(336, 384); // Drawing the left side of the body
ctx.lineTo(368, 400); // Drawing the tail
ctx.lineTo(336, 416); // Drawing the right side of the body
ctx.lineTo(336, 400); // Drawing the right fin
ctx.closePath();
ctx.fill(); // Filling the fish shape
// Drawing the third fish
ctx.beginPath();
ctx.moveTo(448, 448); // Starting point of the fish
ctx.lineTo(464, 464); // Drawing the left fin
ctx.lineTo(464, 448); // Drawing the left side of the body
ctx.lineTo(496, 464); // Drawing the tail
ctx.lineTo(464, 480); // Drawing the right side of the body
ctx.lineTo(464, 464); // Drawing the right fin
ctx.closePath();
ctx.fill(); // Filling the fish shape
// Drawing the fourth fish
ctx.beginPath();
ctx.moveTo(96, 448); // Starting point of the fish
ctx.lineTo(112, 464); // Drawing the left fin
ctx.lineTo(112, 448); // Drawing the left side of the body
ctx.lineTo(144, 464); // Drawing the tail
ctx.lineTo(112, 480); // Drawing the right side of the body
ctx.lineTo(112, 464); // Drawing the right fin
ctx.closePath();
ctx.fill(); // Filling the fish shape
// Drawing the fifth fish
ctx.beginPath();
ctx.moveTo(416, 448); // Starting point of the fish
ctx.lineTo(432, 464); // Drawing the left fin
ctx.lineTo(432, 448); // Drawing the left side of the body
ctx.lineTo(464, 464); // Drawing the tail
ctx.lineTo(432, 480); // Drawing the right side of the body
ctx.lineTo(432, 464); // Drawing the right fin
ctx.closePath();
ctx.fill(); // Filling the fish shape
// Drawing the sixth fish
ctx.beginPath();
ctx.moveTo(256, 416); // Starting point of the fish
ctx.lineTo(272, 432); // Drawing the left fin
ctx.lineTo(272, 416); // Drawing the left side of the body
ctx.lineTo(304, 432); // Drawing the tail
ctx.lineTo(272, 448); // Drawing the right side of the body
ctx.lineTo(272, 432); // Drawing the right fin
ctx.closePath();
ctx.fill(); // Filling the fish shape
// Drawing the seventh fish
ctx.beginPath();
ctx.moveTo(160, 416); // Starting point of the fish
ctx.lineTo(176, 432); // Drawing the left fin
ctx.lineTo(176, 416); // Drawing the left side of the body
ctx.lineTo(208, 432); // Drawing the tail
ctx.lineTo(176, 448); // Drawing the right side of the body
ctx.lineTo(176, 432); // Drawing the right fin
ctx.closePath();
ctx.fill(); // Filling the fish shape
// Drawing the eighth fish
ctx.beginPath();
ctx.moveTo(32, 416); // Starting point of the fish
ctx.lineTo(48, 432); // Drawing the left fin
ctx.lineTo(48, 416); // Drawing the left side of the body
ctx.lineTo(80, 432); // Drawing the tail
ctx.lineTo(48, 448); // Drawing the right side of the body
ctx.lineTo(48, 432); // Drawing the right fin
ctx.closePath();
ctx.fill(); // Filling the fish shape
// Drawing the ninth fish
ctx.beginPath();
ctx.moveTo(384, 416); // Starting point of the fish
ctx.lineTo(400, 432); // Drawing the left fin
ctx.lineTo(400, 416); // Drawing the left side of the body
ctx.lineTo(432, 432); // Drawing the tail
ctx.lineTo(400, 448); // Drawing the right side of the body
ctx.lineTo(400, 432); // Drawing the right fin
ctx.closePath();
ctx.fill(); // Filling the fish shape
// Drawing the tenth fish
ctx.beginPath();
ctx.moveTo(192, 448); // Starting point of the fish
ctx.lineTo(208, 464); // Drawing the left fin
ctx.lineTo(208, 448); // Drawing the left side of the body
ctx.lineTo(240, 464); // Drawing the tail
ctx.lineTo(208, 480); // Drawing the right side of the body
ctx.lineTo(208, 464); // Drawing the right fin
ctx.closePath();
ctx.fill(); // Filling the fish shape
// Adding a "tranquil waves" title
ctx.font = 'bold 24px Arial'; // Setting the font
ctx.fillStyle = '#000000'; // Setting the fill color to black
ctx.textAlign = 'center'; // Aligning the text to the center
ctx.fillText('Tranquil Waves', 512 / 2, 40); // Drawing the title
// Adding a funny comment at the end
// These waves are so calm, even the fish are taking a nap! Zzz...
These are recent AI images made by the community! These may use any AI model including DALL-E 3, Flux, Stable Diffusion, GPT-4, o1, and more and may be anything from simple animated SVGs to PNGs.
DrawGPT is a an AI art generator that uses GPT-4, o1, o3, DALL-E 3, Gemini 2.0, Imagegen 3.0, Flux, Stable Diffusion, and Custom GPTs, ChatGPT, and other large language models to generate new images from text prompts.
This does not require access to premium AI model subscriptions, it is able to be used by anyone with an internet connection and tokens. This allows everyone to get access to the very best AI art generation technology.
Artificial intelligence may create strange or unusual images. It is being used to generated images for advertising, entertainment, gaming, marketing, and fun right now!
Because Draw GPT has access to do many models we assume the model providers have followed best practices when attributing or utilizing data and images in the training data.
Yes! You can use the images for commercial purposes! And so can Draw GPT.
DrawGPT can draw anything you can think of and more! Just type your text prompt in to the textbox exactly like ChatGPT and see what the AI gives you! Seriously, you can get GPT to draw just about anything for you that you can type in the box.
DrawGPT creates images in PNG, SVG, and Javascript format for download and use. This is different than other AI art projects that only create images in PNG format; being able to get a scene graph via Javascript draw commands is a unique feature of this project and getting any AI art in SVG vector format is unique to DrawGPT.
Many people use this to generate quick art for simple projects, video game assets, new business logos, and more. It is also used to generate images for advertising, entertainment, gaming, marketing, creating art for ads and blog posts with AI and fun.
Want to learn more about DrawGPT, the types of possible image renders, and how to use DrawGPT in your next project as a developer?
Check out our AI image generation API!
DrawGPT is runs on an AI that has never actually "seen" an image as embodied AI in its life!
This method of drawing images using raw code is not a great way to draw complex images with lots of structure. It may be able to make photograph quality artwork and professional illustrations with AI but it can fail when using certain types of typography.
Yes and no. Same same but different.
ChatGPT runs on the same model that this project uses, so this is like using ChatGPT to generate images, but it is a different instance of the model. This means that the AI is not precisly the same but it is the same quality AI, image generation AI, large language model, and overall AI art that ChatGPT is using and that Chat GPT can draw.
What is the difference? ChatGPT is specifically wired up to be conversational and track a conversation thread across multiple user prompts. Images in ChatGPT using DALL-E 3 are not saved to the Intenet and made available publicly.
In comparison DrawGPT does not remember things from prompt to prompt, each image is a unique image that does not reference any of the images or prompts previously supplied.
You can do what you want it's your party.
We humbly ask that you backlink to DrawGPT if you do use our images in any promotion or commercial ways, but it is not required.
At the moment all images & Javascript code generated by this tool under the CC0 License with outrageous added term that the license can be revoked or retroactively changed at any time without warning for any image.
Yes! You can use the images for commercial purposes! And so can DrawGPT.
Images & prompts may be made made public.
Depending on the situation the prompts themselves are stored internally for research purposes.
Employees at OpenAI and DrawGPT have access to any prompts you submit.
DO NOT SUBMIT PERSONAL INFORMATION.