// Title: "Toilet Dive"
// Setting the canvas size
// Drawing the swimming pool
ctx.fillStyle = "#0080FF"; // Blue water
ctx.fillRect(0, 0, 512, 512);
// Adding some waves to the pool
ctx.strokeStyle = "#FFFFFF"; // White waves
ctx.lineWidth = 2;
ctx.beginPath();
ctx.moveTo(0, 128);
ctx.quadraticCurveTo(256, 96, 512, 128);
ctx.stroke();
// Drawing the toilet
ctx.fillStyle = "#FFFFFF"; // White toilet
ctx.fillRect(192, 256, 128, 192);
// Adding the toilet seat
ctx.fillStyle = "#FFCC00"; // Yellow seat
ctx.fillRect(208, 288, 96, 32);
// Adding the toilet bowl
ctx.fillStyle = "#CCCCCC"; // Gray bowl
ctx.fillRect(208, 320, 96, 128);
// Adding the flush button
ctx.fillStyle = "#FF0000"; // Red button
ctx.fillRect(240, 384, 32, 32);
// Adding the water inside the toilet bowl
ctx.fillStyle = "#0080FF"; // Blue water
ctx.fillRect(224, 336, 64, 80);
// Adding some bubbles in the water
ctx.fillStyle = "#FFFFFF"; // White bubbles
ctx.beginPath();
ctx.arc(256, 376, 8, 0, Math.PI * 2);
ctx.arc(240, 352, 6, 0, Math.PI * 2);
ctx.arc(272, 360, 5, 0, Math.PI * 2);
ctx.arc(256, 400, 7, 0, Math.PI * 2);
ctx.arc(224, 368, 4, 0, Math.PI * 2);
ctx.arc(240, 392, 6, 0, Math.PI * 2);
ctx.arc(272, 384, 5, 0, Math.PI * 2);
ctx.arc(288, 368, 4, 0, Math.PI * 2);
ctx.fill();
// Adding some ripples around the toilet
ctx.strokeStyle = "#FFFFFF"; // White ripples
ctx.lineWidth = 2;
ctx.beginPath();
ctx.arc(256, 416, 64, 0, Math.PI * 2);
ctx.arc(256, 288, 96, 0, Math.PI * 2);
ctx.arc(256, 384, 128, 0, Math.PI * 2);
ctx.stroke();
// Adding some happy swimmers in the pool
ctx.fillStyle = "#FFCC00"; // Yellow swimmers
ctx.beginPath();
ctx.arc(176, 432, 16, 0, Math.PI * 2);
ctx.arc(336, 432, 16, 0, Math.PI * 2);
ctx.fill();
// Adding some splashes around the swimmers
ctx.strokeStyle = "#FFFFFF"; // White splashes
ctx.lineWidth = 2;
ctx.beginPath();
ctx.moveTo(176, 448);
ctx.quadraticCurveTo(176, 464, 160, 464);
ctx.quadraticCurveTo(176, 464, 176, 480);
ctx.moveTo(336, 448);
ctx.quadraticCurveTo(336, 464, 320, 464);
ctx.quadraticCurveTo(336, 464, 336, 480);
ctx.stroke();
// Adding some happy fish in the pool
ctx.fillStyle = "#FFCC00"; // Yellow fish
ctx.beginPath();
ctx.moveTo(64, 320);
ctx.quadraticCurveTo(16, 352, 64, 384);
ctx.quadraticCurveTo(112, 352, 64, 320);
ctx.fill();
// Adding some seaweed in the pool
ctx.strokeStyle = "#00FF00"; // Green seaweed
ctx.lineWidth = 4;
ctx.beginPath();
ctx.moveTo(64, 416);
ctx.quadraticCurveTo(80, 432, 64, 448);
ctx.moveTo(96, 416);
ctx.quadraticCurveTo(112, 432, 96, 448);
ctx.moveTo(128, 416);
ctx.quadraticCurveTo(144, 432, 128, 448);
ctx.stroke();
// Adding some sunshine to the pool
ctx.fillStyle = "#FFFF00"; // Yellow sunshine
ctx.beginPath();
ctx.arc(480, 32, 32, 0, Math.PI * 2);
ctx.fill();
// Adding some happy clouds in the sky
ctx.fillStyle = "#FFFFFF"; // White clouds
ctx.beginPath();
ctx.arc(128, 64, 32, 0, Math.PI * 2);
ctx.arc(192, 64, 40, 0, Math.PI * 2);
ctx.arc(256, 64, 48, 0, Math.PI * 2);
ctx.arc(320, 64, 40, 0, Math.PI * 2);
ctx.arc(384, 64, 32, 0, Math.PI * 2);
ctx.fill();
// Adding a friendly lifeguard tower
ctx.fillStyle = "#FF0000"; // Red tower
ctx.fillRect(416, 352, 64, 128);
// Adding a lifeguard on the tower
ctx.fillStyle = "#FFFF00"; // Yellow lifeguard
ctx.beginPath();
ctx.arc(448, 416, 24, 0, Math.PI * 2);
ctx.fill();
// Adding a lifeguard flag
ctx.strokeStyle = "#FFFFFF"; // White flagpole
ctx.lineWidth = 2;
ctx.beginPath();
ctx.moveTo(464, 416);
ctx.lineTo(464, 352);
ctx.stroke();
ctx.fillStyle = "#FF0000"; // Red flag
ctx.beginPath();
ctx.moveTo(464, 352);
ctx.lineTo(496, 368);
ctx.lineTo(464, 384);
ctx.closePath();
ctx.fill();
// Adding a happy sun lounger by the pool
ctx.fillStyle = "#FFCC00"; // Yellow lounger
ctx.fillRect(64, 128, 128, 64);
// Adding a smiley face on the sun lounger
ctx.strokeStyle = "#000000"; // Black smile
ctx.lineWidth = 2;
ctx.beginPath();
ctx.arc(96, 160, 16, 0, Math.PI * 2);
ctx.moveTo(80, 144);
ctx.lineTo(112, 144);
ctx.stroke();
// Adding a refreshing drink on the sun lounger
ctx.fillStyle = "#00FF00"; // Green drink
ctx.fillRect(136, 144, 16, 32);
// Adding some ice cubes in the drink
ctx.fillStyle = "#FFFFFF"; // White ice cubes
ctx.fillRect(136, 144, 4, 8);
ctx.fillRect(148, 144, 4, 8);
ctx.fillRect(136, 160, 4, 8);
ctx.fillRect(148, 160, 4, 8);
// Adding some sparkles to the pool
ctx.fillStyle = "#FFFFFF"; // White sparkles
ctx.beginPath();
ctx.arc(256, 96, 4, 0, Math.PI * 2);
ctx.arc(288, 128, 4, 0, Math.PI * 2);
ctx.arc(320, 96, 4, 0, Math.PI * 2);
ctx.arc(352, 128, 4, 0, Math.PI * 2);
ctx.arc(384, 96, 4, 0, Math.PI * 2);
ctx.fill();
// Adding a pool floatie in the shape of a rubber duck
ctx.fillStyle = "#FFFF00"; // Yellow floatie
ctx.beginPath();
ctx.arc(384, 448, 32, 0, Math.PI * 2);
ctx.fill();
// Adding the duck's beak
ctx.fillStyle = "#FFCC00"; // Yellow beak
ctx.beginPath();
ctx.moveTo(408, 464);
ctx.quadraticCurveTo(400, 480, 392, 464);
ctx.fill();
// Adding the duck's eyes
ctx.fillStyle = "#FFFFFF"; // White eyes
ctx.beginPath();
ctx.arc(372, 440, 6, 0, Math.PI * 2);
ctx.arc(396, 440, 6, 0, Math.PI * 2);
ctx.fill();
// Adding the duck's wings
ctx.fillStyle = "#FFFF00"; // Yellow wings
ctx.beginPath();
ctx.moveTo(408, 432);
ctx.quadraticCurveTo(376, 464, 408, 496);
ctx.moveTo(432, 432);
ctx.quadraticCurveTo(464, 464, 432, 496);
ctx.fill();
// Adding the duck's feet
ctx.fillStyle = "#FFCC00"; // Yellow feet
ctx.beginPath();
ctx.moveTo(376, 496);
ctx.lineTo(384, 504);
ctx.lineTo(368, 504);
ctx.closePath();
ctx.moveTo(432, 496);
ctx.lineTo(440, 504);
ctx.lineTo(424, 504);
ctx.closePath();
ctx.fill();
// Adding some bubbles around the duck
ctx.strokeStyle = "#FFFFFF"; // White bubbles
ctx.lineWidth = 2;
ctx.beginPath();
ctx.arc(384, 464, 8, 0, Math.PI * 2);
ctx.arc(368, 440, 6, 0, Math.PI * 2);
ctx.arc(400, 440, 6, 0, Math.PI * 2);
ctx.arc(384, 472, 7, 0, Math.PI * 2);
ctx.arc(352, 448, 4, 0, Math.PI * 2);
ctx.arc(368, 472, 6, 0, Math.PI * 2);
ctx.arc(400, 464, 5, 0, Math.PI * 2);
ctx.arc(416, 448, 4, 0, Math.PI * 2);
ctx.stroke();
// Adding a friendly octopus in the pool
ctx.fillStyle = "#00FF00"; // Green octopus
ctx.beginPath();
ctx.arc(96, 352, 32, 0, Math.PI * 2);
ctx.arc(128, 368, 32, 0, Math.PI * 2);
ctx.arc(160, 352, 32, 0, Math.PI * 2);
ctx.arc(192, 368, 32, 0, Math.PI * 2);
ctx.arc(224, 352, 32, 0, Math.PI * 2);
ctx.arc(192, 336, 32, 0, Math.PI * 2);
ctx.arc(160, 320, 32, 0, Math.PI * 2);
ctx.arc(128, 336, 32, 0, Math.PI * 2);
ctx.fill();
// Adding the octopus's eyes
ctx.fillStyle = "#FFFFFF"; // White eyes
ctx.beginPath();
ctx.arc(144, 352, 8, 0, Math.PI * 2);
ctx.arc(176, 352, 8, 0, Math.PI * 2);
ctx.fill();
// Adding the octopus's smile
ctx.strokeStyle = "#FF0000"; // Red smile
ctx.lineWidth = 4;
ctx.beginPath();
ctx.arc(160, 384, 16, Math.PI * 0.1, Math.PI * 0.9);
ctx.stroke();
// Adding some bubbles around the octopus
ctx.strokeStyle = "#FFFFFF"; // White bubbles
ctx.lineWidth = 2;
ctx.beginPath();
ctx.arc(96, 320, 8, 0, Math.PI * 2);
ctx.arc(128, 336, 6, 0, Math.PI * 2);
ctx.arc(160, 320, 7, 0, Math.PI * 2);
ctx.arc(192, 336, 5, 0, Math.PI * 2);
ctx.arc(224, 320, 4, 0, Math.PI * 2);
ctx.stroke();
// Adding some fun noodles floating in the pool
ctx.fillStyle = "#FF0000"; // Red noodles
ctx.beginPath();
ctx.arc(320, 352, 16, 0, Math.PI * 2);
ctx.arc(344, 352, 16, 0, Math.PI * 2);
ctx.arc(368, 352, 16, 0, Math.PI * 2);
ctx.fill();
// Adding a happy rubber duck in the pool
ctx.fillStyle = "#FFFF00"; // Yellow duck
ctx.beginPath();
ctx.arc(224, 448, 24, 0, Math.PI * 2);
ctx.fill();
// Adding the duck's beak
ctx.fillStyle = "#FFCC00"; // Yellow beak
ctx.beginPath();
ctx.moveTo(240, 464);
ctx.quadraticCurveTo(232, 480, 224, 464);
ctx.fill();
// Adding the duck's eyes
ctx.fillStyle = "#FFFFFF"; // White eyes
ctx.beginPath();
ctx.arc(216, 440, 6, 0, Math.PI * 2);
ctx.arc(232, 440, 6, 0, Math.PI * 2);
ctx.fill();
// Adding some bubbles around the duck
ctx.strokeStyle = "#FFFFFF"; // White bubbles
ctx.lineWidth = 2;
ctx.beginPath();
ctx.arc(224, 464, 8, 0, Math.PI * 2);
ctx.arc(208, 440, 6, 0, Math.PI * 2);
ctx.arc(240, 440, 6, 0, Math.PI * 2);
ctx.arc(224, 472, 7, 0, Math.PI * 2);
ctx.arc(192, 448, 4, 0, Math.PI * 2);
ctx.arc(208, 472, 6, 0, Math.PI * 2);
ctx.arc(240, 464, 5, 0, Math.PI * 2);
ctx.arc(256, 448, 4, 0, Math.PI * 2);
ctx.stroke();
// Adding a happy
These are recent AI images made by the community! These may use any AI model including DALL-E 3, Flux, Stable Diffusion, GPT-4, o1, and more and may be anything from simple animated SVGs to PNGs.
DrawGPT is a an AI art generator that uses GPT-4, o1, o3, DALL-E 3, Gemini 2.0, Imagegen 3.0, Flux, Stable Diffusion, and Custom GPTs, ChatGPT, and other large language models to generate new images from text prompts.
This does not require access to premium AI model subscriptions, it is able to be used by anyone with an internet connection and tokens. This allows everyone to get access to the very best AI art generation technology.
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Because Draw GPT has access to do many models we assume the model providers have followed best practices when attributing or utilizing data and images in the training data.
Yes! You can use the images for commercial purposes! And so can Draw GPT.
DrawGPT can draw anything you can think of and more! Just type your text prompt in to the textbox exactly like ChatGPT and see what the AI gives you! Seriously, you can get GPT to draw just about anything for you that you can type in the box.
DrawGPT creates images in PNG, SVG, and Javascript format for download and use. This is different than other AI art projects that only create images in PNG format; being able to get a scene graph via Javascript draw commands is a unique feature of this project and getting any AI art in SVG vector format is unique to DrawGPT.
Many people use this to generate quick art for simple projects, video game assets, new business logos, and more. It is also used to generate images for advertising, entertainment, gaming, marketing, creating art for ads and blog posts with AI and fun.
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Check out our AI image generation API!
DrawGPT is runs on an AI that has never actually "seen" an image as embodied AI in its life!
This method of drawing images using raw code is not a great way to draw complex images with lots of structure. It may be able to make photograph quality artwork and professional illustrations with AI but it can fail when using certain types of typography.
Yes and no. Same same but different.
ChatGPT runs on the same model that this project uses, so this is like using ChatGPT to generate images, but it is a different instance of the model. This means that the AI is not precisly the same but it is the same quality AI, image generation AI, large language model, and overall AI art that ChatGPT is using and that Chat GPT can draw.
What is the difference? ChatGPT is specifically wired up to be conversational and track a conversation thread across multiple user prompts. Images in ChatGPT using DALL-E 3 are not saved to the Intenet and made available publicly.
In comparison DrawGPT does not remember things from prompt to prompt, each image is a unique image that does not reference any of the images or prompts previously supplied.
You can do what you want it's your party.
We humbly ask that you backlink to DrawGPT if you do use our images in any promotion or commercial ways, but it is not required.
At the moment all images & Javascript code generated by this tool under the CC0 License with outrageous added term that the license can be revoked or retroactively changed at any time without warning for any image.
Yes! You can use the images for commercial purposes! And so can DrawGPT.
Images & prompts may be made made public.
Depending on the situation the prompts themselves are stored internally for research purposes.
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