// Title: Fire in the Sky
// Drawing the background
ctx.fillStyle = 'black'; // Setting the fill color to black
ctx.fillRect(0, 0, 512, 512); // Filling the canvas with black color
// Drawing the flames
ctx.fillStyle = 'orange'; // Setting the fill color to orange
ctx.beginPath(); // Starting a new path
ctx.moveTo(200, 400); // Moving to the starting position
ctx.lineTo(300, 100); // Drawing a line to create the shape of the flame
ctx.lineTo(400, 400); // Drawing another line to complete the shape of the flame
ctx.closePath(); // Closing the path
ctx.fill(); // Filling the shape with orange color
// Drawing the sparks
ctx.fillStyle = 'yellow'; // Setting the fill color to yellow
ctx.beginPath(); // Starting a new path
ctx.arc(250, 100, 5, 0, Math.PI * 2); // Drawing a small circle as a spark
ctx.arc(275, 150, 5, 0, Math.PI * 2); // Drawing another spark
ctx.arc(330, 120, 5, 0, Math.PI * 2); // Drawing one more spark
ctx.closePath(); // Closing the path
ctx.fill(); // Filling the sparks with yellow color
// Drawing the smoke
ctx.fillStyle = 'gray'; // Setting the fill color to gray
ctx.beginPath(); // Starting a new path
ctx.arc(310, 80, 10, 0, Math.PI * 2); // Drawing a circle as smoke
ctx.arc(280, 60, 15, 0, Math.PI * 2); // Drawing another smoke circle
ctx.arc(330, 70, 20, 0, Math.PI * 2); // Drawing one more smoke circle
ctx.closePath(); // Closing the path
ctx.fill(); // Filling the smoke with gray color
// Making it look hotter
ctx.fillStyle = 'red'; // Setting the fill color to red
ctx.beginPath(); // Starting a new path
ctx.arc(300, 400, 100, 0, Math.PI * 2); // Drawing a big circle to represent heat
ctx.closePath(); // Closing the path
ctx.fill(); // Filling the heat with red color
// Making it look cooler
ctx.fillStyle = 'blue'; // Setting the fill color to blue
ctx.beginPath(); // Starting a new path
ctx.arc(300, 400, 80, 0, Math.PI * 2); // Drawing a smaller circle to represent cooler area
ctx.closePath(); // Closing the path
ctx.fill(); // Filling the cooler area with blue color
// Making it look smoky
ctx.fillStyle = 'rgba(0, 0, 0, 0.5)'; // Setting a semi-transparent black color
ctx.fillRect(0, 0, 512, 512); // Filling the canvas with the semi-transparent color
// Making it look fiery
ctx.globalCompositeOperation = 'lighter'; // Setting the global composite operation to lighter
ctx.fillStyle = 'orange'; // Setting the fill color to orange
ctx.beginPath(); // Starting a new path
ctx.arc(300, 400, 120, 0, Math.PI * 2); // Drawing a big circle to create a fiery effect
ctx.closePath(); // Closing the path
ctx.fill(); // Filling the fiery effect with orange color
// Making it look explosive
ctx.globalCompositeOperation = 'source-over'; // Resetting the global composite operation to source-over
ctx.fillStyle = 'yellow'; // Setting the fill color to yellow
ctx.beginPath(); // Starting a new path
ctx.arc(300, 400, 50, 0, Math.PI * 2); // Drawing a small circle to represent an explosion
ctx.closePath(); // Closing the path
ctx.fill(); // Filling the explosion with yellow color
// Making it look dangerous
ctx.strokeStyle = 'red'; // Setting the stroke color to red
ctx.lineWidth = 3; // Setting the line width to 3
ctx.beginPath(); // Starting a new path
ctx.moveTo(200, 400); // Moving to the starting position
ctx.lineTo(400, 400); // Drawing a line to create a warning sign
ctx.moveTo(300, 400); // Moving to the center position
ctx.lineTo(300, 300); // Drawing another line to complete the warning sign
ctx.closePath(); // Closing the path
ctx.stroke(); // Drawing the warning sign
// Making it look intense
ctx.strokeStyle = 'white'; // Setting the stroke color to white
ctx.lineWidth = 2; // Setting the line width to 2
ctx.beginPath(); // Starting a new path
ctx.arc(300, 400, 150, 0, Math.PI * 2); // Drawing a big circle to create an intense effect
ctx.closePath(); // Closing the path
ctx.stroke(); // Drawing the intense effect
// Making it look magical
ctx.strokeStyle = 'purple'; // Setting the stroke color to purple
ctx.lineWidth = 1; // Setting the line width to 1
ctx.beginPath(); // Starting a new path
ctx.arc(300, 400, 180, 0, Math.PI * 2); // Drawing a big circle to create a magical aura
ctx.closePath(); // Closing the path
ctx.stroke(); // Drawing the magical aura
// Making it look mesmerizing
ctx.strokeStyle = 'cyan'; // Setting the stroke color to cyan
ctx.lineWidth = 1; // Setting the line width to 1
ctx.beginPath(); // Starting a new path
ctx.arc(300, 400, 210, 0, Math.PI * 2); // Drawing a big circle to create a mesmerizing effect
ctx.closePath(); // Closing the path
ctx.stroke(); // Drawing the mesmerizing effect
// Making it look incredible
ctx.strokeStyle = 'pink'; // Setting the stroke color to pink
ctx.lineWidth = 1; // Setting the line width to 1
ctx.beginPath(); // Starting a new path
ctx.arc(300, 400, 240, 0, Math.PI * 2); // Drawing a big circle to create an incredible aura
ctx.closePath(); // Closing the path
ctx.stroke(); // Drawing the incredible aura
// Making it look breathtaking
ctx.strokeStyle = 'gold'; // Setting the stroke color to gold
ctx.lineWidth = 1; // Setting the line width to 1
ctx.beginPath(); // Starting a new path
ctx.arc(300, 400, 270, 0, Math.PI * 2); // Drawing a big circle to create a breathtaking effect
ctx.closePath(); // Closing the path
ctx.stroke(); // Drawing the breathtaking effect
// Making it look epic
ctx.strokeStyle = 'lime'; // Setting the stroke color to lime
ctx.lineWidth = 1; // Setting the line width to 1
ctx.beginPath(); // Starting a new path
ctx.arc(300, 400, 300, 0, Math.PI * 2); // Drawing a big circle to create an epic aura
ctx.closePath(); // Closing the path
ctx.stroke(); // Drawing the epic aura
// Making it look legendary
ctx.strokeStyle = 'orange'; // Setting the stroke color to orange
ctx.lineWidth = 1; // Setting the line width to 1
ctx.beginPath(); // Starting a new path
ctx.arc(300, 400, 330, 0, Math.PI * 2); // Drawing a big circle to create a legendary effect
ctx.closePath(); // Closing the path
ctx.stroke(); // Drawing the legendary effect
// Making it look mythical
ctx.strokeStyle = 'blue'; // Setting the stroke color to blue
ctx.lineWidth = 1; // Setting the line width to 1
ctx.beginPath(); // Starting a new path
ctx.arc(300, 400, 360, 0, Math.PI * 2); // Drawing a big circle to create a mythical aura
ctx.closePath(); // Closing the path
ctx.stroke(); // Drawing the mythical aura
// Making it look out of this world
ctx.strokeStyle = 'purple'; // Setting the stroke color to purple
ctx.lineWidth = 1; // Setting the line width to 1
ctx.beginPath(); // Starting a new path
ctx.arc(300, 400, 390, 0, Math.PI * 2); // Drawing a big circle to create an otherworldly effect
ctx.closePath(); // Closing the path
ctx.stroke(); // Drawing the otherworldly effect
// Making it look like it's burning
ctx.strokeStyle = 'red'; // Setting the stroke color to red
ctx.lineWidth = 1; // Setting the line width to 1
ctx.beginPath(); // Starting a new path
ctx.arc(300, 400, 420, 0, Math.PI * 2); // Drawing a big circle to create a burning aura
ctx.closePath(); // Closing the path
ctx.stroke(); // Drawing the burning aura
// Making it look like it's on fire
ctx.strokeStyle = 'orange'; // Setting the stroke color to orange
ctx.lineWidth = 1; // Setting the line width to 1
ctx.beginPath(); // Starting a new path
ctx.arc(300, 400, 450, 0, Math.PI * 2); // Drawing a big circle to create a fiery aura
ctx.closePath(); // Closing the path
ctx.stroke(); // Drawing the fiery aura
// Making it look like it's exploding
ctx.strokeStyle = 'yellow'; // Setting the stroke color to yellow
ctx.lineWidth = 1; // Setting the line width to 1
ctx.beginPath(); // Starting a new path
ctx.arc(300, 400, 480, 0, Math.PI * 2); // Drawing a big circle to create an explosive effect
ctx.closePath(); // Closing the path
ctx.stroke(); // Drawing the explosive effect
// Making it look like it's spreading
ctx.strokeStyle = 'white'; // Setting the stroke color to white
ctx.lineWidth = 1; // Setting the line width to 1
ctx.beginPath(); // Starting a new path
ctx.arc(300, 400, 510, 0, Math.PI * 2); // Drawing a big circle to create a spreading effect
ctx.closePath(); // Closing the path
ctx.stroke(); // Drawing the spreading effect
// Making it look like it's consuming
ctx.strokeStyle = 'red'; // Setting the stroke color to red
ctx.lineWidth = 1; // Setting the line width to 1
ctx.beginPath(); // Starting a new path
ctx.arc(300, 400, 540, 0, Math.PI * 2); // Drawing a big circle to create a consuming effect
ctx.closePath(); // Closing the path
ctx.stroke(); // Drawing the consuming effect
// Making it look like it's taking over
ctx.strokeStyle = 'yellow'; // Setting the stroke color to yellow
ctx.lineWidth = 1; // Setting the line width to 1
ctx.beginPath(); // Starting a new path
ctx.arc(300, 400, 570, 0, Math.PI * 2); // Drawing a big circle to create a takeover effect
ctx.closePath(); // Closing the path
ctx.stroke(); // Drawing the takeover effect
// Making it look like it's unstoppable
ctx.strokeStyle = 'orange'; // Setting the stroke color to orange
ctx.lineWidth = 1; // Setting the line width to 1
ctx.beginPath(); // Starting a new path
ctx.arc(300, 400, 600, 0, Math.PI * 2); // Drawing a big circle to create an unstoppable effect
ctx.closePath(); // Closing the path
ctx.stroke(); // Drawing the unstoppable effect
// Making it look like it's eternal
ctx.strokeStyle = 'white'; // Setting the stroke color to white
ctx.lineWidth = 1; // Setting the line width to 1
ctx.beginPath(); // Starting a new path
ctx.arc(300, 400, 630, 0, Math.PI * 2); // Drawing a big circle to create an eternal effect
ctx.closePath(); // Closing the path
ctx.stroke(); // Drawing the eternal effect
// Making it look like it's infinite
ctx.strokeStyle = 'cyan'; // Setting the stroke color to cyan
ctx.lineWidth = 1; // Setting the line width to 1
ctx.beginPath(); // Starting a new path
ctx.arc(300, 400, 660, 0, Math.PI * 2); // Drawing a big circle to create an infinite aura
ctx.closePath(); // Closing the path
ctx.stroke(); // Drawing the infinite aura
// Making it look like it's all-consuming
ctx.strokeStyle = 'red'; // Setting the stroke color to red
ctx.lineWidth = 1; // Setting the line width to 1
ctx.beginPath(); // Starting a new path
ctx.arc(300, 400, 690, 0, Math.PI * 2); // Drawing a big circle to create an all-consuming effect
ctx.closePath(); // Closing the path
ctx.stroke(); // Drawing the all-consuming effect
// Making it look like it's overwhelming
ctx.strokeStyle = 'yellow'; // Setting the stroke color to yellow
ctx.lineWidth = 1; // Setting the line width to 1
ctx.beginPath(); // Starting a new path
ctx.arc(300, 400, 720, 0, Math.PI * 2); // Drawing a big circle to create an overwhelming aura
ctx.closePath(); // Closing the path
ctx.stroke(); // Drawing the overwhelming aura
// Making it look like it's unstoppable
ctx.strokeStyle = 'orange'; // Setting the stroke color to orange
ctx.lineWidth = 1; // Setting the line width to 1
ctx.beginPath(); // Starting a new path
ctx.arc(300, 400, 750, 0, Math.PI * 2); // Drawing a big circle to create an unstoppable effect
ctx.closePath(); // Closing the path
ctx.stroke(); // Drawing the unstoppable effect
// Making it look like it's eternal
ctx.strokeStyle = 'white'; // Setting the stroke color to white
ctx.lineWidth = 1; // Setting the line width to 1
ctx.beginPath(); // Starting a new path
ctx.arc(300, 400, 780, 0, Math.PI * 2); // Drawing a big circle to create an eternal aura
ctx.closePath(); // Closing the path
ctx.stroke(); // Drawing the eternal aura
// Making it look like it's infinite
ctx.strokeStyle = 'cyan'; // Setting the stroke color to cyan
ctx.lineWidth = 1; // Setting the line width to 1
ctx.beginPath(); // Starting a new path
ctx.arc(300, 400, 810, 0, Math.PI * 2); // Drawing a big circle to create an infinite effect
ctx.closePath(); // Closing the path
ctx.stroke(); // Drawing the infinite effect
// Making it look like it's all-consuming
ctx.strokeStyle = 'red'; // Setting the stroke color to red
ctx.lineWidth = 1; // Setting the line width to 1
ctx.beginPath(); // Starting a new path
ctx.arc(300, 400, 840, 0, Math.PI * 2); // Drawing a big circle to create an all-consuming aura
ctx.closePath(); // Closing the path
ctx.stroke(); // Drawing the all-consuming aura
// Making it look like it's overwhelming
ctx.strokeStyle = 'yellow'; // Setting the stroke color to yellow
ctx.lineWidth = 1; // Setting the line width to 1
ctx.beginPath(); // Starting a new path
ctx.arc(300, 400, 870, 0, Math.PI * 2); // Drawing a big circle to create an overwhelming effect
ctx.closePath(); // Closing the path
ctx.stroke(); // Drawing the overwhelming effect
// Making it look like it's unstoppable
ctx.strokeStyle = 'orange'; // Setting the stroke color to orange
ctx.lineWidth = 1; // Setting the line width to 1
ctx.beginPath(); // Starting a new path
ctx.arc(300, 400, 900, 0, Math.PI * 2); // Drawing a big circle to create an unstoppable aura
ctx.closePath(); // Closing the path
ctx.stroke(); // Drawing the unstoppable aura
// Making it look like it's eternal
ctx.strokeStyle = 'white'; // Setting the stroke color to white
ctx.lineWidth = 1; // Setting the line width to 1
ctx.beginPath(); // Starting a new path
ctx.arc(300, 400, 930, 0, Math.PI * 2); // Drawing a big circle to create an eternal effect
ctx.closePath(); // Closing the path
ctx.stroke(); // Drawing the eternal effect
// Making it look like it's infinite
ctx.strokeStyle = 'cyan'; // Setting the stroke color to cyan
ctx.lineWidth = 1; // Setting the line width to 1
ctx.beginPath(); // Starting a new path
ctx.arc(300, 400, 960, 0, Math.PI * 2); // Drawing a big circle to create an infinite aura
ctx.closePath(); // Closing the path
ctx.stroke(); // Drawing the infinite aura
// Title: And the Fire Raged On...
// You can't handle the heat, but you can't resist the fire!
These are recent AI images made by the community! These may use any AI model including DALL-E 3, Flux, Stable Diffusion, GPT-4, o1, and more and may be anything from simple animated SVGs to PNGs.
DrawGPT is a an AI art generator that uses GPT-4, o1, o3, DALL-E 3, Gemini 2.0, Imagegen 3.0, Flux, Stable Diffusion, and Custom GPTs, ChatGPT, and other large language models to generate new images from text prompts.
This does not require access to premium AI model subscriptions, it is able to be used by anyone with an internet connection and tokens. This allows everyone to get access to the very best AI art generation technology.
Artificial intelligence may create strange or unusual images. It is being used to generated images for advertising, entertainment, gaming, marketing, and fun right now!
Because Draw GPT has access to do many models we assume the model providers have followed best practices when attributing or utilizing data and images in the training data.
Yes! You can use the images for commercial purposes! And so can Draw GPT.
DrawGPT can draw anything you can think of and more! Just type your text prompt in to the textbox exactly like ChatGPT and see what the AI gives you! Seriously, you can get GPT to draw just about anything for you that you can type in the box.
DrawGPT creates images in PNG, SVG, and Javascript format for download and use. This is different than other AI art projects that only create images in PNG format; being able to get a scene graph via Javascript draw commands is a unique feature of this project and getting any AI art in SVG vector format is unique to DrawGPT.
Many people use this to generate quick art for simple projects, video game assets, new business logos, and more. It is also used to generate images for advertising, entertainment, gaming, marketing, creating art for ads and blog posts with AI and fun.
Want to learn more about DrawGPT, the types of possible image renders, and how to use DrawGPT in your next project as a developer?
Check out our AI image generation API!
DrawGPT is runs on an AI that has never actually "seen" an image as embodied AI in its life!
This method of drawing images using raw code is not a great way to draw complex images with lots of structure. It may be able to make photograph quality artwork and professional illustrations with AI but it can fail when using certain types of typography.
Yes and no. Same same but different.
ChatGPT runs on the same model that this project uses, so this is like using ChatGPT to generate images, but it is a different instance of the model. This means that the AI is not precisly the same but it is the same quality AI, image generation AI, large language model, and overall AI art that ChatGPT is using and that Chat GPT can draw.
What is the difference? ChatGPT is specifically wired up to be conversational and track a conversation thread across multiple user prompts. Images in ChatGPT using DALL-E 3 are not saved to the Intenet and made available publicly.
In comparison DrawGPT does not remember things from prompt to prompt, each image is a unique image that does not reference any of the images or prompts previously supplied.
You can do what you want it's your party.
We humbly ask that you backlink to DrawGPT if you do use our images in any promotion or commercial ways, but it is not required.
At the moment all images & Javascript code generated by this tool under the CC0 License with outrageous added term that the license can be revoked or retroactively changed at any time without warning for any image.
Yes! You can use the images for commercial purposes! And so can DrawGPT.
Images & prompts may be made made public.
Depending on the situation the prompts themselves are stored internally for research purposes.
Employees at OpenAI and DrawGPT have access to any prompts you submit.
DO NOT SUBMIT PERSONAL INFORMATION.