// Arm Tattoo: Geometric Shapes
// Create the canvas
// Get the 2d context
// Set the background color
ctx.fillStyle = '#ffffff';
ctx.fillRect(0, 0, 512, 512);
// Draw the geometric shapes
ctx.strokeStyle = '#000000';
ctx.lineWidth = 2;
// Triangle 1
ctx.beginPath();
ctx.moveTo(200, 100);
ctx.lineTo(300, 200);
ctx.lineTo(200, 200);
ctx.closePath();
ctx.stroke();
// Triangle 2
ctx.beginPath();
ctx.moveTo(200, 200);
ctx.lineTo(300, 200);
ctx.lineTo(250, 300);
ctx.closePath();
ctx.stroke();
// Triangle 3
ctx.beginPath();
ctx.moveTo(300, 200);
ctx.lineTo(400, 100);
ctx.lineTo(400, 200);
ctx.closePath();
ctx.stroke();
// Triangle 4
ctx.beginPath();
ctx.moveTo(400, 200);
ctx.lineTo(400, 300);
ctx.lineTo(300, 300);
ctx.closePath();
ctx.stroke();
// Triangle 5
ctx.beginPath();
ctx.moveTo(300, 300);
ctx.lineTo(200, 400);
ctx.lineTo(200, 300);
ctx.closePath();
ctx.stroke();
// Triangle 6
ctx.beginPath();
ctx.moveTo(200, 300);
ctx.lineTo(100, 200);
ctx.lineTo(100, 300);
ctx.closePath();
ctx.stroke();
// Triangle 7
ctx.beginPath();
ctx.moveTo(100, 300);
ctx.lineTo(100, 200);
ctx.lineTo(200, 200);
ctx.closePath();
ctx.stroke();
// Triangle 8
ctx.beginPath();
ctx.moveTo(200, 200);
ctx.lineTo(200, 100);
ctx.lineTo(300, 100);
ctx.closePath();
ctx.stroke();
// Triangle 9
ctx.beginPath();
ctx.moveTo(300, 100);
ctx.lineTo(400, 100);
ctx.lineTo(300, 200);
ctx.closePath();
ctx.stroke();
// Triangle 10
ctx.beginPath();
ctx.moveTo(300, 200);
ctx.lineTo(300, 300);
ctx.lineTo(200, 300);
ctx.closePath();
ctx.stroke();
// Triangle 11
ctx.beginPath();
ctx.moveTo(200, 300);
ctx.lineTo(200, 400);
ctx.lineTo(100, 300);
ctx.closePath();
ctx.stroke();
// Triangle 12
ctx.beginPath();
ctx.moveTo(200, 200);
ctx.lineTo(200, 100);
ctx.lineTo(100, 200);
ctx.closePath();
ctx.stroke();
// Triangle 13
ctx.beginPath();
ctx.moveTo(400, 100);
ctx.lineTo(400, 200);
ctx.lineTo(300, 200);
ctx.closePath();
ctx.stroke();
// Triangle 14
ctx.beginPath();
ctx.moveTo(300, 200);
ctx.lineTo(300, 300);
ctx.lineTo(400, 300);
ctx.closePath();
ctx.stroke();
// Triangle 15
ctx.beginPath();
ctx.moveTo(400, 300);
ctx.lineTo(400, 200);
ctx.lineTo(300, 200);
ctx.closePath();
ctx.stroke();
// Triangle 16
ctx.beginPath();
ctx.moveTo(300, 200);
ctx.lineTo(200, 200);
ctx.lineTo(200, 300);
ctx.closePath();
ctx.stroke();
// Triangle 17
ctx.beginPath();
ctx.moveTo(200, 300);
ctx.lineTo(200, 200);
ctx.lineTo(100, 200);
ctx.closePath();
ctx.stroke();
// Triangle 18
ctx.beginPath();
ctx.moveTo(200, 200);
ctx.lineTo(300, 200);
ctx.lineTo(200, 100);
ctx.closePath();
ctx.stroke();
// Triangle 19
ctx.beginPath();
ctx.moveTo(300, 200);
ctx.lineTo(400, 200);
ctx.lineTo(400, 100);
ctx.closePath();
ctx.stroke();
// Triangle 20
ctx.beginPath();
ctx.moveTo(400, 200);
ctx.lineTo(300, 200);
ctx.lineTo(300, 300);
ctx.closePath();
ctx.stroke();
// Triangle 21
ctx.beginPath();
ctx.moveTo(300, 200);
ctx.lineTo(200, 200);
ctx.lineTo(200, 300);
ctx.closePath();
ctx.stroke();
// Triangle 22
ctx.beginPath();
ctx.moveTo(200, 300);
ctx.lineTo(200, 200);
ctx.lineTo(100, 200);
ctx.closePath();
ctx.stroke();
// Triangle 23
ctx.beginPath();
ctx.moveTo(200, 200);
ctx.lineTo(300, 200);
ctx.lineTo(200, 100);
ctx.closePath();
ctx.stroke();
// Triangle 24
ctx.beginPath();
ctx.moveTo(300, 200);
ctx.lineTo(400, 200);
ctx.lineTo(300, 300);
ctx.closePath();
ctx.stroke();
// Triangle 25
ctx.beginPath();
ctx.moveTo(400, 200);
ctx.lineTo(300, 200);
ctx.lineTo(300, 100);
ctx.closePath();
ctx.stroke();
// Triangle 26
ctx.beginPath();
ctx.moveTo(300, 200);
ctx.lineTo(200, 200);
ctx.lineTo(200, 300);
ctx.closePath();
ctx.stroke();
// Triangle 27
ctx.beginPath();
ctx.moveTo(200, 300);
ctx.lineTo(200, 200);
ctx.lineTo(300, 200);
ctx.closePath();
ctx.stroke();
// Triangle 28
ctx.beginPath();
ctx.moveTo(200, 200);
ctx.lineTo(100, 200);
ctx.lineTo(200, 100);
ctx.closePath();
ctx.stroke();
// Triangle 29
ctx.beginPath();
ctx.moveTo(200, 200);
ctx.lineTo(200, 300);
ctx.lineTo(100, 300);
ctx.closePath();
ctx.stroke();
// Triangle 30
ctx.beginPath();
ctx.moveTo(200, 300);
ctx.lineTo(200, 200);
ctx.lineTo(300, 200);
ctx.closePath();
ctx.stroke();
// Triangle 31
ctx.beginPath();
ctx.moveTo(200, 200);
ctx.lineTo(300, 200);
ctx.lineTo(200, 100);
ctx.closePath();
ctx.stroke();
// Triangle 32
ctx.beginPath();
ctx.moveTo(300, 200);
ctx.lineTo(400, 200);
ctx.lineTo(400, 300);
ctx.closePath();
ctx.stroke();
// Triangle 33
ctx.beginPath();
ctx.moveTo(400, 200);
ctx.lineTo(300, 200);
ctx.lineTo(300, 100);
ctx.closePath();
ctx.stroke();
// Triangle 34
ctx.beginPath();
ctx.moveTo(300, 200);
ctx.lineTo(200, 200);
ctx.lineTo(200, 300);
ctx.closePath();
ctx.stroke();
// Triangle 35
ctx.beginPath();
ctx.moveTo(200, 300);
ctx.lineTo(200, 200);
ctx.lineTo(100, 200);
ctx.closePath();
ctx.stroke();
// Triangle 36
ctx.beginPath();
ctx.moveTo(200, 200);
ctx.lineTo(300, 200);
ctx.lineTo(200, 100);
ctx.closePath();
ctx.stroke();
// Triangle 37
ctx.beginPath();
ctx.moveTo(300, 200);
ctx.lineTo(400, 200);
ctx.lineTo(300, 300);
ctx.closePath();
ctx.stroke();
// Triangle 38
ctx.beginPath();
ctx.moveTo(400, 200);
ctx.lineTo(300, 200);
ctx.lineTo(300, 100);
ctx.closePath();
ctx.stroke();
// Triangle 39
ctx.beginPath();
ctx.moveTo(300, 200);
ctx.lineTo(200, 200);
ctx.lineTo(200, 300);
ctx.closePath();
ctx.stroke();
// Triangle 40
ctx.beginPath();
ctx.moveTo(200, 300);
ctx.lineTo(200, 200);
ctx.lineTo(300, 200);
ctx.closePath();
ctx.stroke();
// Triangle 41
ctx.beginPath();
ctx.moveTo(200, 200);
ctx.lineTo(100, 200);
ctx.lineTo(200, 100);
ctx.closePath();
ctx.stroke();
// Triangle 42
ctx.beginPath();
ctx.moveTo(200, 200);
ctx.lineTo(200, 300);
ctx.lineTo(100, 300);
ctx.closePath();
ctx.stroke();
// Triangle 43
ctx.beginPath();
ctx.moveTo(200, 300);
ctx.lineTo(200, 200);
ctx.lineTo(300, 200);
ctx.closePath();
ctx.stroke();
// Triangle 44
ctx.beginPath();
ctx.moveTo(200, 200);
ctx.lineTo(300, 200);
ctx.lineTo(200, 100);
ctx.closePath();
ctx.stroke();
// Triangle 45
ctx.beginPath();
ctx.moveTo(300, 200);
ctx.lineTo(400, 200);
ctx.lineTo(400, 300);
ctx.closePath();
ctx.stroke();
// Triangle 46
ctx.beginPath();
ctx.moveTo(400, 200);
ctx.lineTo(300, 200);
ctx.lineTo(300, 100);
ctx.closePath();
ctx.stroke();
// Triangle 47
ctx.beginPath();
ctx.moveTo(300, 200);
ctx.lineTo(200, 200);
ctx.lineTo(200, 300);
ctx.closePath();
ctx.stroke();
// Triangle 48
ctx.beginPath();
ctx.moveTo(200, 300);
ctx.lineTo(200, 200);
ctx.lineTo(100, 200);
ctx.closePath();
ctx.stroke();
// Triangle 49
ctx.beginPath();
ctx.moveTo(200, 200);
ctx.lineTo(300, 200);
ctx.lineTo(200, 100);
ctx.closePath();
ctx.stroke();
// Triangle 50
ctx.beginPath();
ctx.moveTo(300, 200);
ctx.lineTo(400, 200);
ctx.lineTo(300, 300);
ctx.closePath();
ctx.stroke();
// Triangle 51
ctx.beginPath();
ctx.moveTo(400, 200);
ctx.lineTo(300, 200);
ctx.lineTo(300, 100);
ctx.closePath();
ctx.stroke();
// Triangle 52
ctx.beginPath();
ctx.moveTo(300, 200);
ctx.lineTo(200, 200);
ctx.lineTo(200, 300);
ctx.closePath();
ctx.stroke();
// Triangle 53
ctx.beginPath();
ctx.moveTo(200, 300);
ctx.lineTo(200, 200);
ctx.lineTo(300, 200);
ctx.closePath();
ctx.stroke();
// Triangle 54
ctx.beginPath();
ctx.moveTo(200, 200);
ctx.lineTo(100, 200);
ctx.lineTo(200, 100);
ctx.closePath();
ctx.stroke();
// Triangle 55
ctx.beginPath();
ctx.moveTo(200, 200);
ctx.lineTo(200, 300);
ctx.lineTo(100, 300);
ctx.closePath();
ctx.stroke();
// Triangle 56
ctx.beginPath();
ctx.moveTo(200, 300);
ctx.lineTo(200, 200);
ctx.lineTo(300, 200);
ctx.closePath();
ctx.stroke();
// Triangle 57
ctx.beginPath();
ctx.moveTo(200, 200);
ctx.lineTo(300, 200);
ctx.lineTo(200, 100);
ctx.closePath();
ctx.stroke();
// Triangle 58
ctx.beginPath();
ctx.moveTo(300, 200);
ctx.lineTo(400, 200);
ctx.lineTo(400, 300);
ctx.closePath();
ctx.stroke();
// Triangle 59
ctx.beginPath();
ctx.moveTo(400, 200);
ctx.lineTo(300, 200);
ctx.lineTo(300, 100);
ctx.closePath();
ctx.stroke();
// Triangle 60
ctx.beginPath();
ctx.moveTo(300, 200);
ctx.lineTo(200, 200);
ctx.lineTo(200, 300);
ctx.closePath();
ctx.stroke();
// Triangle 61
ctx.beginPath();
ctx.moveTo(200, 300);
ctx.lineTo(200, 200);
ctx.lineTo(100, 200);
ctx.closePath();
ctx.stroke();
// Triangle 62
ctx.beginPath();
ctx.moveTo(200, 200);
ctx.lineTo(300, 200);
ctx.lineTo(200, 100);
ctx.closePath();
ctx.stroke();
// Triangle 63
ctx.beginPath();
ctx.moveTo(300, 200);
ctx.lineTo(400, 200);
ctx.lineTo(300, 300);
ctx.closePath();
ctx.stroke();
// Triangle 64
ctx.beginPath();
ctx.moveTo(400, 200);
ctx.lineTo(300, 200);
ctx.lineTo(300, 100);
ctx.closePath();
ctx.stroke();
// Triangle 65
ctx.beginPath();
ctx.moveTo(300, 200);
ctx.lineTo(200, 200);
ctx.lineTo(200, 300);
ctx.closePath();
ctx.stroke();
// Triangle 66
ctx.beginPath();
ctx.moveTo(200, 300);
ctx.lineTo(200, 200);
ctx.lineTo(300, 200);
ctx.closePath();
ctx.stroke();
// Triangle 67
ctx.beginPath();
ctx.moveTo(200, 200);
ctx.lineTo(100, 200);
ctx.lineTo(200, 100);
ctx.closePath();
ctx.stroke();
// Triangle 68
ctx.beginPath();
ctx.moveTo(200, 200);
ctx.lineTo(200, 300);
ctx.lineTo(100, 300);
ctx.closePath();
ctx.stroke();
// Triangle 69
ctx.beginPath();
ctx.moveTo(200, 300);
ctx.lineTo(200, 200);
ctx.lineTo(300, 200);
ctx.closePath();
ctx.stroke();
// Triangle 70
ctx.beginPath();
ctx.moveTo(200, 200);
ctx.lineTo(300, 200);
ctx.lineTo(200, 100);
ctx.closePath();
ctx.stroke();
// Triangle 71
ctx.beginPath();
ctx.moveTo(300, 200);
ctx.lineTo(400, 200);
ctx.lineTo(400, 300);
ctx.closePath();
ctx.stroke();
// Triangle 72
ctx.beginPath();
ctx.moveTo(400, 200);
ctx.lineTo(300, 200);
ctx.lineTo(300, 100);
ctx.closePath();
ctx.stroke();
// Triangle 73
ctx.beginPath();
ctx.moveTo(300, 200);
ctx.lineTo(200, 200);
ctx.lineTo(200, 300);
ctx.closePath();
ctx.stroke();
// Triangle 74
ctx.beginPath();
ctx.moveTo(200, 300);
ctx.lineTo(200, 200);
ctx.lineTo(100, 200);
ctx.closePath();
ctx.stroke();
// Triangle 75
ctx.beginPath();
ctx.moveTo(200, 200);
ctx.lineTo(300, 200);
ctx.lineTo(200, 100);
ctx.closePath();
ctx.stroke();
// Triangle 76
ctx.beginPath();
ctx.moveTo(300, 200);
ctx.lineTo(400, 200);
ctx.lineTo(300, 300);
ctx.closePath();
ctx.stroke();
// Triangle 77
ctx.beginPath();
ctx.moveTo(400
These are recent AI images made by the community! These may use any AI model including DALL-E 3, Flux, Stable Diffusion, GPT-4, o1, and more and may be anything from simple animated SVGs to PNGs.
DrawGPT is a an AI art generator that uses GPT-4, o1, o3, DALL-E 3, Gemini 2.0, Imagegen 3.0, Flux, Stable Diffusion, and Custom GPTs, ChatGPT, and other large language models to generate new images from text prompts.
This does not require access to premium AI model subscriptions, it is able to be used by anyone with an internet connection and tokens. This allows everyone to get access to the very best AI art generation technology.
Artificial intelligence may create strange or unusual images. It is being used to generated images for advertising, entertainment, gaming, marketing, and fun right now!
Because Draw GPT has access to do many models we assume the model providers have followed best practices when attributing or utilizing data and images in the training data.
Yes! You can use the images for commercial purposes! And so can Draw GPT.
DrawGPT can draw anything you can think of and more! Just type your text prompt in to the textbox exactly like ChatGPT and see what the AI gives you! Seriously, you can get GPT to draw just about anything for you that you can type in the box.
DrawGPT creates images in PNG, SVG, and Javascript format for download and use. This is different than other AI art projects that only create images in PNG format; being able to get a scene graph via Javascript draw commands is a unique feature of this project and getting any AI art in SVG vector format is unique to DrawGPT.
Many people use this to generate quick art for simple projects, video game assets, new business logos, and more. It is also used to generate images for advertising, entertainment, gaming, marketing, creating art for ads and blog posts with AI and fun.
Want to learn more about DrawGPT, the types of possible image renders, and how to use DrawGPT in your next project as a developer?
Check out our AI image generation API!
DrawGPT is runs on an AI that has never actually "seen" an image as embodied AI in its life!
This method of drawing images using raw code is not a great way to draw complex images with lots of structure. It may be able to make photograph quality artwork and professional illustrations with AI but it can fail when using certain types of typography.
Yes and no. Same same but different.
ChatGPT runs on the same model that this project uses, so this is like using ChatGPT to generate images, but it is a different instance of the model. This means that the AI is not precisly the same but it is the same quality AI, image generation AI, large language model, and overall AI art that ChatGPT is using and that Chat GPT can draw.
What is the difference? ChatGPT is specifically wired up to be conversational and track a conversation thread across multiple user prompts. Images in ChatGPT using DALL-E 3 are not saved to the Intenet and made available publicly.
In comparison DrawGPT does not remember things from prompt to prompt, each image is a unique image that does not reference any of the images or prompts previously supplied.
You can do what you want it's your party.
We humbly ask that you backlink to DrawGPT if you do use our images in any promotion or commercial ways, but it is not required.
At the moment all images & Javascript code generated by this tool under the CC0 License with outrageous added term that the license can be revoked or retroactively changed at any time without warning for any image.
Yes! You can use the images for commercial purposes! And so can DrawGPT.
Images & prompts may be made made public.
Depending on the situation the prompts themselves are stored internally for research purposes.
Employees at OpenAI and DrawGPT have access to any prompts you submit.
DO NOT SUBMIT PERSONAL INFORMATION.