<!--
Generated by DrawGPT.
Free, open source, AI generated images in SVG, PNG, and HTML Canvas format.
https://drawgpt.ai
Created: 2025-05-22T17:27:07+00:00
-->
<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" viewBox="0 0 512 512">
<title>Epic Knight Warrior - Ready for Battle</title>
<desc>A legendary knight in gleaming armor stands ready for adventure! This warrior's cape billows dramatically while their sword gleams with mystical power. Perfect for slaying dragons or rescuing princesses!</desc>
<metadata type="keywords">knight, warrior, armor, sword, RPG, medieval</metadata>
<!-- Background gradient -->
<defs>
<radialGradient id="bgGrad" cx="50%" cy="50%" r="70%">
<stop offset="0%" style="stop-color:#2a2a3a;stop-opacity:1" />
<stop offset="100%" style="stop-color:#1a1a2e;stop-opacity:1" />
</radialGradient>
<!-- Armor gradients -->
<linearGradient id="armorGrad" x1="0%" y1="0%" x2="100%" y2="100%">
<stop offset="0%" style="stop-color:#e8e8e8;stop-opacity:1" />
<stop offset="50%" style="stop-color:#c0c0c0;stop-opacity:1" />
<stop offset="100%" style="stop-color:#a0a0a0;stop-opacity:1" />
</linearGradient>
<linearGradient id="darkArmorGrad" x1="0%" y1="0%" x2="100%" y2="100%">
<stop offset="0%" style="stop-color:#8a8a8a;stop-opacity:1" />
<stop offset="50%" style="stop-color:#6a6a6a;stop-opacity:1" />
<stop offset="100%" style="stop-color:#4a4a4a;stop-opacity:1" />
</linearGradient>
<!-- Cape gradient -->
<linearGradient id="capeGrad" x1="0%" y1="0%" x2="100%" y2="100%">
<stop offset="0%" style="stop-color:#8b0000;stop-opacity:1" />
<stop offset="50%" style="stop-color:#660000;stop-opacity:1" />
<stop offset="100%" style="stop-color:#440000;stop-opacity:1" />
</linearGradient>
<!-- Sword gradient -->
<linearGradient id="swordGrad" x1="0%" y1="0%" x2="100%" y2="100%">
<stop offset="0%" style="stop-color:#f0f0f0;stop-opacity:1" />
<stop offset="50%" style="stop-color:#d0d0d0;stop-opacity:1" />
<stop offset="100%" style="stop-color:#b0b0b0;stop-opacity:1" />
</linearGradient>
<!-- Glow effect -->
<filter id="glow">
<feGaussianBlur stdDeviation="3" result="coloredBlur"/>
<feMerge>
<feMergeNode in="coloredBlur"/>
<feMergeNode in="SourceGraphic"/>
</feMerge>
</filter>
</defs>
<!-- Background -->
<rect id="background" class="background" width="512" height="512" fill="url(#bgGrad)"/>
<!-- Cape (behind knight) -->
<path id="cape-left" class="cape" d="M 180 180 Q 120 200 100 280 Q 90 350 120 420 Q 140 460 180 480 L 200 450 Q 170 400 175 350 Q 180 300 190 250 Z" fill="url(#capeGrad)">
<animateTransform attributeName="transform" type="rotate" values="0 180 180;-5 180 180;0 180 180;3 180 180;0 180 180" dur="5s" repeatCount="indefinite"/>
</path>
<path id="cape-right" class="cape" d="M 332 180 Q 392 200 412 280 Q 422 350 392 420 Q 372 460 332 480 L 312 450 Q 342 400 337 350 Q 332 300 322 250 Z" fill="url(#capeGrad)">
<animateTransform attributeName="transform" type="rotate" values="0 332 180;5 332 180;0 332 180;-3 332 180;0 332 180" dur="5s" repeatCount="indefinite"/>
</path>
<!-- Knight's body base -->
<ellipse id="body-base" class="body" cx="256" cy="320" rx="60" ry="80" fill="url(#darkArmorGrad)"/>
<!-- Legs -->
<rect id="leg-left" class="leg" x="230" y="380" width="20" height="80" rx="10" fill="url(#armorGrad)"/>
<rect id="leg-right" class="leg" x="262" y="380" width="20" height="80" rx="10" fill="url(#armorGrad)"/>
<!-- Feet -->
<ellipse id="foot-left" class="foot" cx="240" cy="470" rx="15" ry="8" fill="url(#darkArmorGrad)"/>
<ellipse id="foot-right" class="foot" cx="272" cy="470" rx="15" ry="8" fill="url(#darkArmorGrad)"/>
<!-- Torso armor -->
<rect id="chest-plate" class="armor" x="220" y="250" width="72" height="90" rx="15" fill="url(#armorGrad)"/>
<!-- Armor details -->
<rect id="armor-line-1" class="armor-detail" x="225" y="260" width="62" height="3" fill="url(#darkArmorGrad)"/>
<rect id="armor-line-2" class="armor-detail" x="225" y="280" width="62" height="3" fill="url(#darkArmorGrad)"/>
<rect id="armor-line-3" class="armor-detail" x="225" y="300" width="62" height="3" fill="url(#darkArmorGrad)"/>
<!-- Arms -->
<rect id="arm-left" class="arm" x="190" y="260" width="18" height="60" rx="9" fill="url(#armorGrad)">
<animateTransform attributeName="transform" type="rotate" values="0 199 260;-10 199 260;0 199 260;5 199 260;0 199 260" dur="5s" repeatCount="indefinite"/>
</rect>
<rect id="arm-right" class="arm" x="304" y="260" width="18" height="60" rx="9" fill="url(#armorGrad)">
<animateTransform attributeName="transform" type="rotate" values="0 313 260;10 313 260;0 313 260;-5 313 260;0 313 260" dur="5s" repeatCount="indefinite"/>
</rect>
<!-- Shoulder guards -->
<circle id="shoulder-left" class="shoulder" cx="199" cy="250" r="20" fill="url(#armorGrad)"/>
<circle id="shoulder-right" class="shoulder" cx="313" cy="250" r="20" fill="url(#armorGrad)"/>
<!-- Hands -->
<circle id="hand-left" class="hand" cx="199" cy="330" r="12" fill="url(#darkArmorGrad)"/>
<circle id="hand-right" class="hand" cx="313" cy="330" r="12" fill="url(#darkArmorGrad)"/>
<!-- Sword -->
<rect id="sword-blade" class="sword" x="340" y="200" width="8" height="120" fill="url(#swordGrad)" filter="url(#glow)">
<animateTransform attributeName="transform" type="rotate" values="0 344 260;-3 344 260;0 344 260;2 344 260;0 344 260" dur="5s" repeatCount="indefinite"/>
</rect>
<rect id="sword-guard" class="sword" x="330" y="318" width="28" height="6" fill="url(#darkArmorGrad)">
<animateTransform attributeName="transform" type="rotate" values="0 344 321;-3 344 321;0 344 321;2 344 321;0 344 321" dur="5s" repeatCount="indefinite"/>
</rect>
<rect id="sword-handle" class="sword" x="340" y="324" width="8" height="30" fill="#654321">
<animateTransform attributeName="transform" type="rotate" values="0 344 339;-3 344 339;0 344 339;2 344 339;0 344 339" dur="5s" repeatCount="indefinite"/>
</rect>
<circle id="sword-pommel" class="sword" cx="344" cy="360" r="6" fill="url(#darkArmorGrad)">
<animateTransform attributeName="transform" type="rotate" values="0 344 360;-3 344 360;0 344 360;2 344 360;0 344 360" dur="5s" repeatCount="indefinite"/>
</circle>
<!-- Helmet -->
<ellipse id="helmet-base" class="helmet" cx="256" cy="200" rx="45" ry="50" fill="url(#armorGrad)"/>
<!-- Helmet visor -->
<rect id="visor" class="helmet" x="220" y="190" width="72" height="25" rx="12" fill="url(#darkArmorGrad)"/>
<!-- Eye slits -->
<rect id="eye-slit-left" class="eye" x="235" y="195" width="15" height="4" fill="#ff4444">
<animate attributeName="opacity" values="1;0.5;1;0.7;1" dur="5s" repeatCount="indefinite"/>
</rect>
<rect id="eye-slit-right" class="eye" x="262" y="195" width="15" height="4" fill="#ff4444">
<animate attributeName="opacity" values="1;0.5;1;0.7;1" dur="5s" repeatCount="indefinite"/>
</rect>
<!-- Helmet crest -->
<path id="helmet-crest" class="crest" d="M 256 150 L 246 170 L 266 170 Z" fill="#ffd700">
<animateTransform attributeName="transform" type="rotate" values="0 256 160;-2 256 160;0 256 160;1 256 160;0 256 160" dur="5s" repeatCount="indefinite"/>
</path>
<!-- Shield (left arm) -->
<ellipse id="shield" class="shield" cx="170" cy="300" rx="25" ry="35" fill="url(#armorGrad)">
<animateTransform attributeName="transform" type="rotate" values="0 170 300;-5 170 300;0 170 300;3 170 300;0 170 300" dur="5s" repeatCount="indefinite"/>
</ellipse>
<path id="shield-emblem" class="emblem" d="M 170 280 L 160 295 L 170 310 L 180 295 Z" fill="#ffd700">
<animateTransform attributeName="transform" type="rotate" values="0 170 295;-5 170 295;0 170 295;3 170 295;0 170 295" dur="5s" repeatCount="indefinite"/>
</path>
<!-- Belt -->
<rect id="belt" class="belt" x="215" y="340" width="82" height="12" rx="6" fill="#8b4513"/>
<rect id="belt-buckle" class="buckle" x="248" y="342" width="16" height="8" rx="2" fill="url(#darkArmorGrad)"/>
<!-- Armor rivets -->
<circle id="rivet-1" class="rivet" cx="235" cy="270" r="2" fill="#666"/>
<circle id="rivet-2" class="rivet" cx="277" cy="270" r="2" fill="#666"/>
<circle id="rivet-3" class="rivet" cx="235" cy="310" r="2" fill="#666"/>
<circle id="rivet-4" class="rivet" cx="277" cy="310" r="2" fill="#666"/>
<!-- Magical aura around sword -->
<circle id="magic-aura" class="magic" cx="344" cy="260" r="15" fill="none" stroke="#4444ff" stroke-width="2" opacity="0.6">
<animate attributeName="r" values="15;20;15;18;15" dur="5s" repeatCount="indefinite"/>
<animate attributeName="opacity" values="0.6;0.3;0.6;0.4;0.6" dur="5s" repeatCount="indefinite"/>
<animateTransform attributeName="transform" type="rotate" values="0 344 260;-3 344 260;0 344 260;2 344 260;0 344 260" dur="5s" repeatCount="indefinite"/>
</circle>
</svg>
These are recent AI images made by the community! These may use any AI model including DALL-E 3, Flux, Stable Diffusion, GPT-4, o1, and more and may be anything from simple animated SVGs to PNGs.
DrawGPT is a an AI art generator that uses GPT-4, o1, o3, DALL-E 3, Gemini 2.0, Imagegen 3.0, Flux, Stable Diffusion, and Custom GPTs, ChatGPT, and other large language models to generate new images from text prompts.
This does not require access to premium AI model subscriptions, it is able to be used by anyone with an internet connection and tokens. This allows everyone to get access to the very best AI art generation technology.
Artificial intelligence may create strange or unusual images. It is being used to generated images for advertising, entertainment, gaming, marketing, and fun right now!
Because Draw GPT has access to do many models we assume the model providers have followed best practices when attributing or utilizing data and images in the training data.
Yes! You can use the images for commercial purposes! And so can Draw GPT.
DrawGPT can draw anything you can think of and more! Just type your text prompt in to the textbox exactly like ChatGPT and see what the AI gives you! Seriously, you can get GPT to draw just about anything for you that you can type in the box.
DrawGPT creates images in PNG, SVG, and Javascript format for download and use. This is different than other AI art projects that only create images in PNG format; being able to get a scene graph via Javascript draw commands is a unique feature of this project and getting any AI art in SVG vector format is unique to DrawGPT.
Many people use this to generate quick art for simple projects, video game assets, new business logos, and more. It is also used to generate images for advertising, entertainment, gaming, marketing, creating art for ads and blog posts with AI and fun.
Want to learn more about DrawGPT, the types of possible image renders, and how to use DrawGPT in your next project as a developer?
Check out our AI image generation API!
DrawGPT is runs on an AI that has never actually "seen" an image as embodied AI in its life!
This method of drawing images using raw code is not a great way to draw complex images with lots of structure. It may be able to make photograph quality artwork and professional illustrations with AI but it can fail when using certain types of typography.
Yes and no. Same same but different.
ChatGPT runs on the same model that this project uses, so this is like using ChatGPT to generate images, but it is a different instance of the model. This means that the AI is not precisly the same but it is the same quality AI, image generation AI, large language model, and overall AI art that ChatGPT is using and that Chat GPT can draw.
What is the difference? ChatGPT is specifically wired up to be conversational and track a conversation thread across multiple user prompts. Images in ChatGPT using DALL-E 3 are not saved to the Intenet and made available publicly.
In comparison DrawGPT does not remember things from prompt to prompt, each image is a unique image that does not reference any of the images or prompts previously supplied.
You can do what you want it's your party.
We humbly ask that you backlink to DrawGPT if you do use our images in any promotion or commercial ways, but it is not required.
At the moment all images & Javascript code generated by this tool under the CC0 License with outrageous added term that the license can be revoked or retroactively changed at any time without warning for any image.
Yes! You can use the images for commercial purposes! And so can DrawGPT.
Images & prompts may be made made public.
Depending on the situation the prompts themselves are stored internally for research purposes.
Employees at OpenAI and DrawGPT have access to any prompts you submit.
DO NOT SUBMIT PERSONAL INFORMATION.