<!--
Generated by DrawGPT.
Free, open source, AI generated images in SVG, PNG, and HTML Canvas format.
https://drawgpt.ai
Created: 2025-05-22T17:25:36+00:00
-->
<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" viewBox="0 0 512 512">
<title>Epic Knight Warrior - Ready for Battle</title>
<desc>A legendary knight in gleaming armor stands ready for adventure! This warrior's cape billows dramatically while their sword gleams with magical energy. Perfect for slaying dragons or just looking incredibly cool!</desc>
<metadata type="keywords">knight, warrior, armor, sword, RPG, medieval, fantasy</metadata>
<!-- Background gradient -->
<defs>
<radialGradient id="bg-gradient" cx="50%" cy="30%" r="70%">
<stop offset="0%" style="stop-color:#2a2a3a;stop-opacity:1" />
<stop offset="100%" style="stop-color:#1a1a2e;stop-opacity:1" />
</radialGradient>
<!-- Armor gradients -->
<linearGradient id="armor-gradient" x1="0%" y1="0%" x2="100%" y2="100%">
<stop offset="0%" style="stop-color:#e8e8e8;stop-opacity:1" />
<stop offset="50%" style="stop-color:#c0c0c0;stop-opacity:1" />
<stop offset="100%" style="stop-color:#a0a0a0;stop-opacity:1" />
</linearGradient>
<linearGradient id="cape-gradient" x1="0%" y1="0%" x2="100%" y2="100%">
<stop offset="0%" style="stop-color:#8b0000;stop-opacity:1" />
<stop offset="50%" style="stop-color:#660000;stop-opacity:1" />
<stop offset="100%" style="stop-color:#4d0000;stop-opacity:1" />
</linearGradient>
<linearGradient id="sword-gradient" x1="0%" y1="0%" x2="100%" y2="100%">
<stop offset="0%" style="stop-color:#f0f0f0;stop-opacity:1" />
<stop offset="50%" style="stop-color:#d0d0d0;stop-opacity:1" />
<stop offset="100%" style="stop-color:#b0b0b0;stop-opacity:1" />
</linearGradient>
<linearGradient id="gold-gradient" x1="0%" y1="0%" x2="100%" y2="100%">
<stop offset="0%" style="stop-color:#ffd700;stop-opacity:1" />
<stop offset="50%" style="stop-color:#ffb347;stop-opacity:1" />
<stop offset="100%" style="stop-color:#ff8c00;stop-opacity:1" />
</linearGradient>
</defs>
<!-- Background -->
<rect id="background" class="background" width="512" height="512" fill="url(#bg-gradient)"/>
<!-- Cape -->
<path id="cape-left" class="cape" d="M180 200 Q160 220 150 250 Q140 280 145 320 Q150 360 160 400 Q170 440 180 480 L200 470 Q190 430 185 390 Q180 350 185 310 Q190 270 200 230 Z" fill="url(#cape-gradient)">
<animateTransform attributeName="transform" type="rotate" values="0 180 200;-3 180 200;0 180 200;3 180 200;0 180 200" dur="5s" repeatCount="indefinite"/>
</path>
<path id="cape-right" class="cape" d="M332 200 Q352 220 362 250 Q372 280 367 320 Q362 360 352 400 Q342 440 332 480 L312 470 Q322 430 327 390 Q332 350 327 310 Q322 270 312 230 Z" fill="url(#cape-gradient)">
<animateTransform attributeName="transform" type="rotate" values="0 332 200;3 332 200;0 332 200;-3 332 200;0 332 200" dur="5s" repeatCount="indefinite"/>
</path>
<!-- Knight's body base -->
<ellipse id="body-base" class="body" cx="256" cy="350" rx="60" ry="120" fill="url(#armor-gradient)"/>
<!-- Chest armor -->
<path id="chest-armor" class="armor" d="M200 280 Q256 270 312 280 L310 350 Q256 360 202 350 Z" fill="url(#armor-gradient)" stroke="#999" stroke-width="2"/>
<!-- Shoulder armor -->
<circle id="left-shoulder" class="armor" cx="200" cy="290" r="25" fill="url(#armor-gradient)" stroke="#999" stroke-width="2"/>
<circle id="right-shoulder" class="armor" cx="312" cy="290" r="25" fill="url(#armor-gradient)" stroke="#999" stroke-width="2"/>
<!-- Arms -->
<rect id="left-arm" class="arm" x="170" y="300" width="20" height="80" rx="10" fill="url(#armor-gradient)" stroke="#999" stroke-width="1">
<animateTransform attributeName="transform" type="rotate" values="0 180 300;-5 180 300;0 180 300;5 180 300;0 180 300" dur="5s" repeatCount="indefinite"/>
</rect>
<rect id="right-arm" class="arm" x="322" y="300" width="20" height="80" rx="10" fill="url(#armor-gradient)" stroke="#999" stroke-width="1">
<animateTransform attributeName="transform" type="rotate" values="0 332 300;5 332 300;0 332 300;-5 332 300;0 332 300" dur="5s" repeatCount="indefinite"/>
</rect>
<!-- Gauntlets -->
<circle id="left-gauntlet" class="gauntlet" cx="180" cy="385" r="12" fill="url(#armor-gradient)" stroke="#999" stroke-width="2"/>
<circle id="right-gauntlet" class="gauntlet" cx="332" cy="385" r="12" fill="url(#armor-gradient)" stroke="#999" stroke-width="2"/>
<!-- Legs -->
<rect id="left-leg" class="leg" x="230" y="450" width="25" height="60" rx="12" fill="url(#armor-gradient)" stroke="#999" stroke-width="2"/>
<rect id="right-leg" class="leg" x="257" y="450" width="25" height="60" rx="12" fill="url(#armor-gradient)" stroke="#999" stroke-width="2"/>
<!-- Boots -->
<ellipse id="left-boot" class="boot" cx="242" cy="520" rx="18" ry="8" fill="#333"/>
<ellipse id="right-boot" class="boot" cx="270" cy="520" rx="18" ry="8" fill="#333"/>
<!-- Helmet -->
<path id="helmet" class="helmet" d="M220 180 Q256 160 292 180 Q300 200 295 220 Q290 240 280 250 L232 250 Q222 240 217 220 Q212 200 220 180 Z" fill="url(#armor-gradient)" stroke="#999" stroke-width="2"/>
<!-- Helmet visor -->
<path id="visor" class="visor" d="M230 200 Q256 190 282 200 Q285 210 280 220 Q275 230 270 235 L242 235 Q237 230 232 220 Q227 210 230 200 Z" fill="#333" opacity="0.8"/>
<!-- Helmet plume -->
<path id="plume" class="plume" d="M256 160 Q260 140 265 120 Q270 100 275 80" stroke="url(#cape-gradient)" stroke-width="8" fill="none" stroke-linecap="round">
<animate attributeName="stroke-width" values="8;12;8;6;8" dur="5s" repeatCount="indefinite"/>
</path>
<!-- Sword -->
<rect id="sword-blade" class="sword" x="350" y="250" width="8" height="120" fill="url(#sword-gradient)" stroke="#ccc" stroke-width="1">
<animate attributeName="fill" values="url(#sword-gradient);#f0f0f0;url(#sword-gradient);#e0e0e0;url(#sword-gradient)" dur="5s" repeatCount="indefinite"/>
</rect>
<!-- Sword crossguard -->
<rect id="sword-guard" class="sword" x="340" y="368" width="28" height="4" fill="url(#gold-gradient)"/>
<!-- Sword handle -->
<rect id="sword-handle" class="sword" x="352" y="372" width="4" height="20" fill="#8b4513"/>
<!-- Sword pommel -->
<circle id="sword-pommel" class="sword" cx="354" cy="395" r="4" fill="url(#gold-gradient)"/>
<!-- Shield -->
<path id="shield" class="shield" d="M120 300 Q140 290 160 300 L160 380 Q140 390 120 380 Z" fill="url(#armor-gradient)" stroke="url(#gold-gradient)" stroke-width="3">
<animateTransform attributeName="transform" type="rotate" values="0 140 340;-2 140 340;0 140 340;2 140 340;0 140 340" dur="5s" repeatCount="indefinite"/>
</path>
<!-- Shield emblem -->
<path id="shield-emblem" class="emblem" d="M130 320 L140 310 L150 320 L145 340 L135 340 Z" fill="url(#gold-gradient)">
<animate attributeName="opacity" values="1;0.8;1;0.9;1" dur="5s" repeatCount="indefinite"/>
</path>
<!-- Belt -->
<rect id="belt" class="belt" x="220" y="370" width="72" height="12" rx="6" fill="#8b4513" stroke="url(#gold-gradient)" stroke-width="2"/>
<!-- Belt buckle -->
<rect id="belt-buckle" class="buckle" x="250" y="372" width="12" height="8" rx="2" fill="url(#gold-gradient)"/>
<!-- Armor details -->
<circle id="chest-detail1" class="detail" cx="240" cy="310" r="3" fill="url(#gold-gradient)"/>
<circle id="chest-detail2" class="detail" cx="272" cy="310" r="3" fill="url(#gold-gradient)"/>
<circle id="chest-detail3" class="detail" cx="256" cy="330" r="4" fill="url(#gold-gradient)">
<animate attributeName="r" values="4;5;4;3;4" dur="5s" repeatCount="indefinite"/>
</circle>
<!-- Magical aura around sword -->
<circle id="magic-aura" class="magic" cx="354" cy="310" r="15" fill="none" stroke="#00ffff" stroke-width="2" opacity="0.6">
<animate attributeName="r" values="15;20;15;18;15" dur="5s" repeatCount="indefinite"/>
<animate attributeName="opacity" values="0.6;0.3;0.6;0.4;0.6" dur="5s" repeatCount="indefinite"/>
</circle>
<!-- Eye glow -->
<circle id="left-eye" class="eye" cx="248" cy="215" r="2" fill="#ff4444">
<animate attributeName="opacity" values="1;0.5;1;0.7;1" dur="5s" repeatCount="indefinite"/>
</circle>
<circle id="right-eye" class="eye" cx="264" cy="215" r="2" fill="#ff4444">
<animate attributeName="opacity" values="1;0.7;1;0.5;1" dur="5s" repeatCount="indefinite"/>
</circle>
</svg>
These are recent AI images made by the community! These may use any AI model including DALL-E 3, Flux, Stable Diffusion, GPT-4, o1, and more and may be anything from simple animated SVGs to PNGs.
DrawGPT is a an AI art generator that uses GPT-4, o1, o3, DALL-E 3, Gemini 2.0, Imagegen 3.0, Flux, Stable Diffusion, and Custom GPTs, ChatGPT, and other large language models to generate new images from text prompts.
This does not require access to premium AI model subscriptions, it is able to be used by anyone with an internet connection and tokens. This allows everyone to get access to the very best AI art generation technology.
Artificial intelligence may create strange or unusual images. It is being used to generated images for advertising, entertainment, gaming, marketing, and fun right now!
Because Draw GPT has access to do many models we assume the model providers have followed best practices when attributing or utilizing data and images in the training data.
Yes! You can use the images for commercial purposes! And so can Draw GPT.
DrawGPT can draw anything you can think of and more! Just type your text prompt in to the textbox exactly like ChatGPT and see what the AI gives you! Seriously, you can get GPT to draw just about anything for you that you can type in the box.
DrawGPT creates images in PNG, SVG, and Javascript format for download and use. This is different than other AI art projects that only create images in PNG format; being able to get a scene graph via Javascript draw commands is a unique feature of this project and getting any AI art in SVG vector format is unique to DrawGPT.
Many people use this to generate quick art for simple projects, video game assets, new business logos, and more. It is also used to generate images for advertising, entertainment, gaming, marketing, creating art for ads and blog posts with AI and fun.
Want to learn more about DrawGPT, the types of possible image renders, and how to use DrawGPT in your next project as a developer?
Check out our AI image generation API!
DrawGPT is runs on an AI that has never actually "seen" an image as embodied AI in its life!
This method of drawing images using raw code is not a great way to draw complex images with lots of structure. It may be able to make photograph quality artwork and professional illustrations with AI but it can fail when using certain types of typography.
Yes and no. Same same but different.
ChatGPT runs on the same model that this project uses, so this is like using ChatGPT to generate images, but it is a different instance of the model. This means that the AI is not precisly the same but it is the same quality AI, image generation AI, large language model, and overall AI art that ChatGPT is using and that Chat GPT can draw.
What is the difference? ChatGPT is specifically wired up to be conversational and track a conversation thread across multiple user prompts. Images in ChatGPT using DALL-E 3 are not saved to the Intenet and made available publicly.
In comparison DrawGPT does not remember things from prompt to prompt, each image is a unique image that does not reference any of the images or prompts previously supplied.
You can do what you want it's your party.
We humbly ask that you backlink to DrawGPT if you do use our images in any promotion or commercial ways, but it is not required.
At the moment all images & Javascript code generated by this tool under the CC0 License with outrageous added term that the license can be revoked or retroactively changed at any time without warning for any image.
Yes! You can use the images for commercial purposes! And so can DrawGPT.
Images & prompts may be made made public.
Depending on the situation the prompts themselves are stored internally for research purposes.
Employees at OpenAI and DrawGPT have access to any prompts you submit.
DO NOT SUBMIT PERSONAL INFORMATION.