<!--
Generated by DrawGPT.
Free, open source, AI generated images in SVG, PNG, and HTML Canvas format.
https://drawgpt.ai
Created: 2025-05-16T23:21:00+00:00
-->
<svg xmlns="http://www.w3.org/2000/svg"
xmlns:xlink="http://www.w3.org/1999/xlink"
viewBox="0 0 512 512" width="512" height="512">
<title>Epic Knight Character: Ready for Adventure!</title>
<desc>This knight is so cool, even his armor has armor! He's ready for any quest and maybe a pizza party.</desc>
<metadata type="keywords">knight, armor, character, video game, fantasy</metadata>
<!-- Animated Sunburst for background -->
<g id="bg-sunburst" class="background">
<circle id="sun" class="background" cx="256" cy="256" r="120"
fill="#e9e55f"/>
<g id="rays" class="background">
<g>
<path id="ray1" class="background" d="M256,36 L263,110" stroke="#ffe066" stroke-width="8" />
<animateTransform
attributeName="transform"
type="rotate"
from="0 256 256"
to="360 256 256"
dur="5s"
repeatCount="indefinite"/>
</g>
<g>
<path id="ray2" class="background" d="M256,476 L249,402" stroke="#ffe066" stroke-width="8" />
<animateTransform
attributeName="transform"
type="rotate"
from="0 256 256"
to="360 256 256"
dur="5s"
repeatCount="indefinite"/>
</g>
<g>
<path id="ray3" class="background" d="M36,256 L110,249" stroke="#ffe066" stroke-width="8" />
<animateTransform
attributeName="transform"
type="rotate"
from="20 256 256"
to="380 256 256"
dur="5s"
repeatCount="indefinite"/>
</g>
<g>
<path id="ray4" class="background" d="M476,256 L402,263" stroke="#ffe066" stroke-width="8" />
<animateTransform
attributeName="transform"
type="rotate"
from="10 256 256"
to="370 256 256"
dur="5s"
repeatCount="indefinite"/>
</g>
</g>
</g>
<!-- Animated Banner Fluttering in Watermelon Red -->
<g id="banner-group" class="banner">
<rect id="banner-pole" class="banner" x="98" y="148" width="12" height="180" fill="#7c6653"/>
<path id="banner-flag" class="banner" d="M110,150 Q140,170 130,200 Q170,180 110,250"
fill="#f15e5e">
<animate
attributeName="d"
values="
M110,150 Q140,170 130,200 Q170,180 110,250;
M110,150 Q130,180 150,190 Q170,210 110,250;
M110,150 Q140,170 130,200 Q170,180 110,250"
keyTimes="0;0.5;1"
dur="5s"
repeatCount="indefinite"
/>
</path>
</g>
<!-- Knight Character Group -->
<g id="knight" class="knight">
<!-- Helmet with Visor Animation -->
<g id="helmet-group" class="helmet">
<ellipse id="helmet-base" class="helmet" cx="256" cy="130" rx="55" ry="65" fill="#b0bec5" stroke="#37474f" stroke-width="6"/>
<!-- Visor -->
<path id="visor" class="visor" d="M210,130 Q256,115 302,130 Q276,144 236,144 Z"
fill="#90a4ae" stroke="#444" stroke-width="2">
<animate
attributeName="d"
values="
M210,130 Q256,115 302,130 Q276,144 236,144 Z;
M210,135 Q256,130 302,135 Q280,155 232,155 Z;
M210,130 Q256,115 302,130 Q276,144 236,144 Z"
keyTimes="0;0.5;1"
dur="5s"
repeatCount="indefinite"
/>
</path>
<!-- Plume on Helmet -->
<path id="plume-path" class="plume" d="M256,65 Q266,45 296,71 Q281,50 255,63 Q229,73 242,93"
fill="none" stroke="#f8bbd0" stroke-width="8">
<animate attributeName="d"
values="
M256,65 Q266,45 296,71 Q281,50 255,63 Q229,73 242,93;
M256,62 Q276,40 304,65 Q290,55 255,66 Q228,80 246,90;
M256,65 Q266,45 296,71 Q281,50 255,63 Q229,73 242,93"
keyTimes="0;0.5;1"
dur="5s"
repeatCount="indefinite"/>
</path>
<!-- Shiny highlight reflection on helmet, animated -->
<ellipse id="helmet-shine" class="helmet-shine" cx="246" cy="115" rx="15" ry="7" fill="#eaf6fb" opacity="0.7">
<animate
attributeName="cx"
values="246;262;246"
keyTimes="0;0.5;1"
dur="5s"
repeatCount="indefinite"
/>
</ellipse>
</g>
<!-- Animated Eyes in the Visor Slit -->
<g id="eyes-group" class="eyes">
<ellipse id="left-eye" class="eye" cx="238" cy="136" rx="7" ry="3.5" fill="#324148">
<animate
attributeName="cy"
values="136;140;136"
dur="5s"
repeatCount="indefinite"
/>
</ellipse>
<ellipse id="right-eye" class="eye" cx="274" cy="136" rx="7" ry="3.5" fill="#324148">
<animate
attributeName="cy"
values="136;140;136"
dur="5s"
repeatCount="indefinite"
/>
</ellipse>
</g>
<!-- Armor Pauldrons (Shoulder) -->
<g id="pauldrons-group" class="pauldrons">
<ellipse id="pauldron-left" class="pauldron" cx="197" cy="170" rx="34" ry="22" fill="#79868b" stroke="#37474f" stroke-width="4"/>
<ellipse id="pauldron-right" class="pauldron" cx="315" cy="170" rx="34" ry="22" fill="#79868b" stroke="#37474f" stroke-width="4"/>
</g>
<!-- Bodyplate (Chest) -->
<g id="chest-armor" class="armor">
<path id="torso" class="armor" d="M200,175 Q256,210 312,175 Q340,260 319,322 Q256,348 193,322 Q170,260 200,175"
fill="#b0bec5" stroke="#37474f" stroke-width="6"/>
<!-- Shading -->
<ellipse id="torso-shadow" class="armor-shadow" cx="256" cy="268" rx="39" ry="16" fill="#78909c" opacity="0.55"/>
</g>
<!-- Belt with Shinies -->
<ellipse id="belt" class="belt" cx="256" cy="323" rx="60" ry="20" fill="#584330" stroke="#1b1915" stroke-width="5"/>
<ellipse id="belt-glow" class="belt-glow" cx="276" cy="323" rx="9" ry="4.5" fill="#fed766">
<animate attributeName="rx"
values="9;15;9"
dur="5s"
repeatCount="indefinite"
/>
<animate attributeName="fill"
values="#fed766;#fff478;#fed766"
dur="5s"
repeatCount="indefinite"
/>
</ellipse>
<!-- Arm and Sword -->
<g id="left-arm-group" class="arm">
<!-- Forearm -->
<rect id="forearm" class="armor" x="124" y="240" width="24" height="73" rx="12" fill="#b0bec5" stroke="#37474f" stroke-width="4"/>
<!-- Hand -->
<ellipse id="left-hand" class="hand" cx="136" cy="320" rx="15" ry="13" fill="#eec39a" stroke="#a5764e" stroke-width="2"/>
<!-- Sword blade w/ animation -->
<rect id="sword-blade" class="sword" x="110" y="270" width="9" height="100" rx="4.5" fill="#dde7fb" stroke="#7890a0" stroke-width="3">
<animate
attributeName="y"
values="270;260;270"
dur="5s"
repeatCount="indefinite"
/>
</rect>
<!-- Sword Hilt -->
<rect id="sword-hilt" class="sword" x="106" y="363" width="17" height="13" rx="5" fill="#f4d062" stroke="#866821" stroke-width="2"/>
<!-- Magic Swirl on Sword (Animated) -->
<ellipse id="sword-magic" class="magic" cx="115" cy="305" rx="15" ry="6" fill="#4fbcff" opacity="0.6">
<animate attributeName="cx"
values="115;133;115"
dur="5s"
repeatCount="indefinite"/>
<animate attributeName="rx"
values="15;24;15"
dur="5s"
repeatCount="indefinite"/>
</ellipse>
</g>
<!-- Right arm with raised shield (Animated bounce): -->
<g id="right-arm-group" class="arm">
<!-- Arm -->
<rect id="upper-arm" class="armor" x="330" y="238" width="26" height="78" rx="13" fill="#b0bec5" stroke="#37474f" stroke-width="4" transform="rotate(16 343 277)"/>
<ellipse id="right-hand" class="hand" cx="353" cy="319" rx="13" ry="12" fill="#eec39a" stroke="#a5764e" stroke-width="2"/>
<!-- Shiny blue shield -->
<g id="shield-group" class="shield">
<ellipse id="shield-back" class="shield-shape" cx="380" cy="250" rx="36" ry="51" fill="#60a1ff" stroke="#425ca0" stroke-width="7"/>
<ellipse id="shield-glimmer" class="shield-shine" cx="370" cy="238" rx="14" ry="22" fill="#e0ecfb" opacity="0.57">
<animate attributeName="rx"
values="14;19;14"
dur="5s"
repeatCount="indefinite"
/>
</ellipse>
<!-- Animate up/down bob for shield -->
<animateTransform
attributeName="transform"
type="translate"
from="0 0"
to="0 -12"
begin="0s"
dur="2.5s"
repeatCount="indefinite"
fill="freeze" />
</g>
</g>
<!-- Skirt -->
<g id="skirt-group" class="skirt">
<path id="skirt" class="skirt" d="M215,345 Q256,370 298,345 Q310,370 256,400 Q202,366 215,345"
fill="#667380" stroke="#1a1d29" stroke-width="3"/>
</g>
<!-- Legs Animation (Bouncing Up & Down) -->
<g id="upper-legs" class="legs">
<g>
<ellipse id="left-leg" class="leg" cx="222" cy="410" rx="18" ry="49"
fill="#b0bec5" stroke="#37474f" stroke-width="6">
<animate attributeName="cy"
values="410;426;410"
dur="5s"
repeatCount="indefinite"
/>
</ellipse>
<ellipse id="right-leg" class="leg" cx="288" cy="410" rx="18" ry="49"
fill="#b0bec5" stroke="#37474f" stroke-width="6">
<animate attributeName="cy"
values="410;426;410"
dur="5s"
repeatCount="indefinite"
/>
</ellipse>
<!-- Knee Guards -->
<circle id="left-knee" class="knee" cx="222" cy="454" r="13" fill="#fed766" stroke="#a17314" stroke-width="2"/>
<circle id="right-knee" class="knee" cx="288" cy="454" r="13" fill="#fed766" stroke="#a17314" stroke-width="2"/>
</g>
</g>
<!-- Feet -->
<g id="feet" class="feet">
<ellipse id="left-foot" class="foot" cx="225" cy="494" rx="19" ry="10" fill="#9e6d2c" stroke="#6c4815" stroke-width="4"/>
<ellipse id="right-foot" class="foot" cx="287" cy="494" rx="19" ry="10" fill="#9e6d2c" stroke="#6c4815" stroke-width="4"/>
</g>
</g>
<!-- Ruined Castle in Foggy Distance (Background, not animated) -->
<g id="castle-bg" class="castle">
<rect id="castle-wall" class="castle-wall" x="360" y="82" width="70" height="44" fill="#d5d6cc" opacity="0.66"/>
<rect id="castle-tower1" class="castle-tower" x="384" y="35" width="17" height="50" fill="#bbbfb4"/>
<rect id="castle-tower2" class="castle-tower" x="415" y="35" width="17" height="50" fill="#bbbfb4"/>
<polygon id="tower-roof1" class="roof" points="392,32 393,50 409,50 410,32" fill="#768497"/>
<polygon id="tower-roof2" class="roof" points="423,32 424,50 441,50 442,32" fill="#768497"/>
<!-- Castle window -->
<rect id="window1" class="window" x="368" y="97" width="12" height="20" fill="#813602" rx="3"/>
<rect id="window2" class="window" x="407" y="97" width="12" height="20" fill="#6f4502" rx="3"/>
</g>
<!-- Fog and Grass foreground (Not animated) -->
<g id="foreground" class="foreground">
<ellipse id="fog1" class="fog" cx="120" cy="485" rx="70" ry="30" fill="#ddf5fc" opacity="0.56"/>
<ellipse id="fog2" class="fog" cx="380" cy="496" rx="110" ry="25" fill="#d5ffff" opacity="0.61"/>
<!-- Grass patches -->
<path id="grass1" class="grass" d="M62,468 Q75,460 87,474 Q99,466 112,478" stroke="#41a029" stroke-width="6" fill="none"/>
<path id="grass2" class="grass" d="M414,484 Q423,475 436,496 Q450,485 465,500" stroke="#2eac2a" stroke-width="7" fill="none"/>
</g>
</svg>
These are recent AI images made by the community! These may use any AI model including DALL-E 3, Flux, Stable Diffusion, GPT-4, o1, and more and may be anything from simple animated SVGs to PNGs.
DrawGPT is a an AI art generator that uses GPT-4, o1, o3, DALL-E 3, Gemini 2.0, Imagegen 3.0, Flux, Stable Diffusion, and Custom GPTs, ChatGPT, and other large language models to generate new images from text prompts.
This does not require access to premium AI model subscriptions, it is able to be used by anyone with an internet connection and tokens. This allows everyone to get access to the very best AI art generation technology.
Artificial intelligence may create strange or unusual images. It is being used to generated images for advertising, entertainment, gaming, marketing, and fun right now!
Because Draw GPT has access to do many models we assume the model providers have followed best practices when attributing or utilizing data and images in the training data.
Yes! You can use the images for commercial purposes! And so can Draw GPT.
DrawGPT can draw anything you can think of and more! Just type your text prompt in to the textbox exactly like ChatGPT and see what the AI gives you! Seriously, you can get GPT to draw just about anything for you that you can type in the box.
DrawGPT creates images in PNG, SVG, and Javascript format for download and use. This is different than other AI art projects that only create images in PNG format; being able to get a scene graph via Javascript draw commands is a unique feature of this project and getting any AI art in SVG vector format is unique to DrawGPT.
Many people use this to generate quick art for simple projects, video game assets, new business logos, and more. It is also used to generate images for advertising, entertainment, gaming, marketing, creating art for ads and blog posts with AI and fun.
Want to learn more about DrawGPT, the types of possible image renders, and how to use DrawGPT in your next project as a developer?
Check out our AI image generation API!
DrawGPT is runs on an AI that has never actually "seen" an image as embodied AI in its life!
This method of drawing images using raw code is not a great way to draw complex images with lots of structure. It may be able to make photograph quality artwork and professional illustrations with AI but it can fail when using certain types of typography.
Yes and no. Same same but different.
ChatGPT runs on the same model that this project uses, so this is like using ChatGPT to generate images, but it is a different instance of the model. This means that the AI is not precisly the same but it is the same quality AI, image generation AI, large language model, and overall AI art that ChatGPT is using and that Chat GPT can draw.
What is the difference? ChatGPT is specifically wired up to be conversational and track a conversation thread across multiple user prompts. Images in ChatGPT using DALL-E 3 are not saved to the Intenet and made available publicly.
In comparison DrawGPT does not remember things from prompt to prompt, each image is a unique image that does not reference any of the images or prompts previously supplied.
You can do what you want it's your party.
We humbly ask that you backlink to DrawGPT if you do use our images in any promotion or commercial ways, but it is not required.
At the moment all images & Javascript code generated by this tool under the CC0 License with outrageous added term that the license can be revoked or retroactively changed at any time without warning for any image.
Yes! You can use the images for commercial purposes! And so can DrawGPT.
Images & prompts may be made made public.
Depending on the situation the prompts themselves are stored internally for research purposes.
Employees at OpenAI and DrawGPT have access to any prompts you submit.
DO NOT SUBMIT PERSONAL INFORMATION.