Goblin Tinker in Troll Skeleton

Goblin Tinker in Troll Skeleton A quirky scene: a goblin tinkers inside a troll’s rib-cage, where a steamy boiler skull spews steam and fire with an angry face!

Info

Created On: March 18, 2025
Created By: User #0
goblin tinker that climbed inside rib-cage of troll skeleton. istead of troll's skull there's primitive steam boiler with steam coming out and fire. Paint angry troll skull on the boiler. Skeleton is holding sword in arm, and has 4 legs.
Bot
A quirky scene: a goblin tinkers inside a troll’s rib-cage, where a steamy boiler skull spews steam and fire with an angry face!

AI

Make: openai
Model:

SVG Code

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Generated by DrawGPT.
Free, open source, AI generated images in SVG, PNG, and HTML Canvas format.
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Created: 2025-03-18T12:41:34+00:00
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<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"   viewBox="0 0 1024 1024">
  <title id="titleGoblinTinker" class="title">Goblin Tinker in Troll Skeleton</title>
  <desc id="descGoblinTinker" class="desc">A quirky scene: a goblin tinkers inside a troll’s rib-cage, where a steamy boiler skull spews steam and fire with an angry face!</desc>
  <defs>
    <linearGradient id="bgGradient" class="gradient" x1="0" y1="0" x2="0" y2="1">
      <stop offset="0%" stop-color="#a1c4fd"/>
      <stop offset="100%" stop-color="#c2e9fb"/>
    </linearGradient>
  </defs>
  <!-- Background -->
  <rect id="bgRect" class="background" x="0" y="0" width="1024" height="1024" fill="url(#bgGradient)"/>
  
  <!-- Troll Skeleton Group -->
  <g id="skeletonGroup" class="skeleton">
    <!-- Chest (Rib-cage outline) -->
    <ellipse id="trollChest" class="bone" cx="512" cy="512" rx="300" ry="200" fill="none" stroke="white" stroke-width="10"/>
    <!-- Left Ribs -->
    <path id="ribLeft1" class="rib" d="M300,500 C250,400 250,350 300,300" stroke="white" stroke-width="10" fill="none"/>
    <path id="ribLeft2" class="rib" d="M320,520 C270,420 270,370 320,320" stroke="white" stroke-width="10" fill="none"/>
    <path id="ribLeft3" class="rib" d="M340,540 C290,440 290,390 340,340" stroke="white" stroke-width="10" fill="none"/>
    <!-- Right Ribs -->
    <path id="ribRight1" class="rib" d="M724,500 C774,400 774,350 724,300" stroke="white" stroke-width="10" fill="none"/>
    <path id="ribRight2" class="rib" d="M704,520 C754,420 754,370 704,320" stroke="white" stroke-width="10" fill="none"/>
    <path id="ribRight3" class="rib" d="M684,540 C734,440 734,390 684,340" stroke="white" stroke-width="10" fill="none"/>
    <!-- Arms -->
    <line id="leftArm" class="arm" x1="212" y1="512" x2="100" y2="600" stroke="white" stroke-width="12" stroke-linecap="round"/>
    <line id="rightArm" class="arm" x1="812" y1="512" x2="940" y2="600" stroke="white" stroke-width="12" stroke-linecap="round"/>
    <!-- Legs (Four) -->
    <line id="leg1" class="leg" x1="412" y1="712" x2="412" y2="900" stroke="white" stroke-width="12" stroke-linecap="round"/>
    <line id="leg2" class="leg" x1="612" y1="712" x2="612" y2="900" stroke="white" stroke-width="12" stroke-linecap="round"/>
    <line id="leg3" class="leg" x1="462" y1="712" x2="462" y2="900" stroke="white" stroke-width="12" stroke-linecap="round"/>
    <line id="leg4" class="leg" x1="562" y1="712" x2="562" y2="900" stroke="white" stroke-width="12" stroke-linecap="round"/>
    
    <!-- Sword held in right arm -->
    <g id="swordGroup" class="sword">
      <polygon id="swordBlade" class="sword" points="940,600 960,580 980,600 960,620" fill="silver" stroke="gray" stroke-width="3"/>
      <rect id="swordHandle" class="sword" x="980" y="590" width="10" height="20" fill="brown" stroke="black" stroke-width="2"/>
    </g>
  </g>
  
  <!-- Boiler Skull as Troll's Head -->
  <g id="boilerGroup" class="boiler">
    <!-- Boiler Body -->
    <rect id="boiler" class="boiler" x="450" y="100" width="124" height="124" rx="20" fill="gray" stroke="black" stroke-width="5"/>
    <!-- Angry Troll Skull Features on Boiler -->
    <circle id="boilerEye1" class="skull" cx="480" cy="140" r="10" fill="red" stroke="black" stroke-width="2"/>
    <circle id="boilerEye2" class="skull" cx="520" cy="140" r="10" fill="red" stroke="black" stroke-width="2"/>
    <path id="boilerBrow1" class="skull" d="M470,130 Q480,120 490,130" stroke="black" stroke-width="3" fill="none"/>
    <path id="boilerBrow2" class="skull" d="M510,130 Q520,120 530,130" stroke="black" stroke-width="3" fill="none"/>
    <path id="boilerMouth" class="skull" d="M480,170 Q512,160 544,170" stroke="black" stroke-width="3" fill="none"/>
    <!-- Steam rising from the boiler -->
    <path id="steam1" class="steam" d="M512,100 C512,70 542,40 512,20" stroke="lightblue" stroke-width="4" fill="none" stroke-linecap="round"/>
    <path id="steam2" class="steam" d="M482,100 C482,60 512,30 482,10" stroke="lightblue" stroke-width="4" fill="none" stroke-linecap="round"/>
    <path id="steam3" class="steam" d="M542,100 C542,70 572,40 542,20" stroke="lightblue" stroke-width="4" fill="none" stroke-linecap="round"/>
    <!-- Fiery Ember from the Boiler -->
    <polygon id="fire" class="fire" points="512,224 492,264 512,244 532,264" fill="orange" stroke="red" stroke-width="2"/>
  </g>
  
  <!-- Goblin Tinker inside the Rib-Cage -->
  <g id="goblinGroup" class="goblin">
    <!-- Goblin Head -->
    <circle id="goblinHead" class="goblin" cx="450" cy="600" r="20" fill="#7FFF00" stroke="black" stroke-width="3"/>
    <!-- Goblin Eyes -->
    <circle id="goblinEye1" class="goblin" cx="442" cy="595" r="3" fill="black"/>
    <circle id="goblinEye2" class="goblin" cx="458" cy="595" r="3" fill="black"/>
    <!-- Goblin Body -->
    <rect id="goblinBody" class="goblin" x="435" y="620" width="30" height="40" fill="#7FFF00" stroke="black" stroke-width="3"/>
    <!-- Goblin Wrench (Tinkerer Tool) -->
    <path id="wrench" class="goblinTool" d="M465,630 L480,640 L475,645 L460,635 Z" fill="gray" stroke="black" stroke-width="2"/>
  </g>
</svg>

                

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